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* add mappings and increase max number of buttonshondres2016-01-222-5/+8
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* html5 gamepad supportHinsbart2016-01-211-0/+42
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+1
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* Fix wrong type check for autoloadRémi Verschelde2016-01-131-1/+1
| | | | Regression from c633a29. Fixes #3342
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+3
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* attempt another fixJuan Linietsky2016-01-131-1/+11
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* Reworked how autoloads are load to make sure identifiers always exist, ↵Juan Linietsky2016-01-131-1/+23
| | | | please check if this resolves bug #3156
* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-122-0/+55
|\ | | | | Add some joystick functions to input. Enables manipulation of mapping…
| * Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-082-0/+55
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* | Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-3/+14
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* Update copyright to 2016 in headersGeorge Marques2016-01-015-5/+5
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* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
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* removed wron return types, fixes #2483reduz2015-12-291-1/+1
| | | | removed console, which was obsolete and unused sine long long ago
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
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* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6
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* Use tabs instead of spaces for new gamepad codehondres2015-12-182-334/+334
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* Better gamepad supporthondres2015-12-182-12/+520
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
| | | | -changed default windowed resolution to 1280x720
* Print error if no export destination has been passedest312015-11-261-0/+11
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
|\ | | | | | | | | Conflicts: main/main.cpp
| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
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| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
| |\ | | | | | | Silence too verbose boot splash debug info
| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
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| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
| |/ | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
|/ | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-1/+1
|\ | | | | Add icon to exe file in windows export
| * Add icon to exe file in windows exportmasoud bh2015-11-091-1/+1
| | | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky2015-11-181-2/+3
|\ \ | | | | | | Fixing memleaks in main/main.cpp
| * | Fixing memleaks in main/main.cppPhobos Tro2015-10-301-2/+3
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* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* / Fix arguments parsing in the main functionRémi Verschelde2015-11-011-14/+20
|/ | | | | | | | | | | Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter.
* Merge pull request #2395 from MrMormon/patch-1Juan Linietsky2015-10-171-3/+3
|\ | | | | Fixed misspelled local variable for code clarity
| * Fixed misspelled local variable for code clarityJoshua Olson2015-08-261-3/+3
| | | | | | Specifically, tar(g)et_fps
* | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky2015-10-171-49/+37
|\ \ | | | | | | ran cppcheck, fixed cases where array index is used before limits check
| * | ran cppcheck, fixed cases where array index is used before limits checkfirefly24422015-10-121-49/+37
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* | | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+1
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+13
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| * \ Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+6
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * | | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+7
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* / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-243-1/+444
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-101-1/+0
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| * | fix game window runs only 800x600volzhs2015-09-051-1/+0
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* | | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-2/+11
|/ / | | | | | | | | | | -Better template handling -Voice support -Stream support
* | merged some stuff for okamJuan Linietsky2015-09-031-6/+16
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* | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-4/+49
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* | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+9
|/ | | | -icons to show node menus
* error debuggerJuan Linietsky2015-08-041-1/+1
| | | | | shows the list of errors that happened during running the game, traces can be analyzed
* -some changes by okamJuan Linietsky2015-06-301-0/+3
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