aboutsummaryrefslogtreecommitdiff
path: root/main/main.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * x11: use different strings for WM_CLASS depending on contexthondres2016-01-271-0/+2
| |
* | do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-2/+4
|/
* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+1
|
* Fix wrong type check for autoloadRémi Verschelde2016-01-131-1/+1
| | | | Regression from c633a29. Fixes #3342
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+3
|
* attempt another fixJuan Linietsky2016-01-131-1/+11
|
* Reworked how autoloads are load to make sure identifiers always exist, ↵Juan Linietsky2016-01-131-1/+23
| | | | please check if this resolves bug #3156
* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
|
* removed wron return types, fixes #2483reduz2015-12-291-1/+1
| | | | removed console, which was obsolete and unused sine long long ago
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
|
* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
| | | | -changed default windowed resolution to 1280x720
* Print error if no export destination has been passedest312015-11-261-0/+11
|
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
|\ | | | | | | | | Conflicts: main/main.cpp
| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
| |
| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
| |\ | | | | | | Silence too verbose boot splash debug info
| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
| | |
| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
| |/ | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
|/ | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky2015-11-181-2/+3
|\ | | | | Fixing memleaks in main/main.cpp
| * Fixing memleaks in main/main.cppPhobos Tro2015-10-301-2/+3
| |
* | Fix arguments parsing in the main functionRémi Verschelde2015-11-011-14/+20
|/ | | | | | | | | | | Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter.
* Merge pull request #2395 from MrMormon/patch-1Juan Linietsky2015-10-171-3/+3
|\ | | | | Fixed misspelled local variable for code clarity
| * Fixed misspelled local variable for code clarityJoshua Olson2015-08-261-3/+3
| | | | | | Specifically, tar(g)et_fps
* | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky2015-10-171-49/+37
|\ \ | | | | | | ran cppcheck, fixed cases where array index is used before limits check
| * | ran cppcheck, fixed cases where array index is used before limits checkfirefly24422015-10-121-49/+37
| | |
* | | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+1
|/ /
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+13
|\ \
| * \ Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+6
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * | | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+7
| |/ /
* / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+18
|/ /
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-101-1/+0
|\ \
| * | fix game window runs only 800x600volzhs2015-09-051-1/+0
| | |
* | | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-2/+11
|/ / | | | | | | | | | | -Better template handling -Voice support -Stream support
* | merged some stuff for okamJuan Linietsky2015-09-031-6/+16
| |
* | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-4/+49
| |
* | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+9
|/ | | | -icons to show node menus
* error debuggerJuan Linietsky2015-08-041-1/+1
| | | | | shows the list of errors that happened during running the game, traces can be analyzed
* -some changes by okamJuan Linietsky2015-06-301-0/+3
|
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-5/+5
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* some editor window changesJuan Linietsky2015-06-131-1/+11
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+2
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-061-0/+2
|\ | | | | | | | | Conflicts: demos/2d/motion/engine.cfg
| * ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+2
| | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* | small fixesJuan Linietsky2015-06-011-2/+2
|/
* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-171-1/+2
|
* Fix segment violation MINIZIP_ENABLEDDaniel T. Borelli2015-05-061-4/+13
|
* fix delete packed dataDaniel T. Borelli2015-05-051-2/+0
|
* -disabled thread model 2 for the time being, crashes on linux without ↵Juan Linietsky2015-04-271-0/+3
| | | | reason, fixes #1482