| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | x11: use different strings for WM_CLASS depending on context | hondres | 2016-01-27 | 1 | -0/+2 | |
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| * | | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | 2016-01-31 | 1 | -2/+4 | |
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| * | Add ability to set "keep screen on" for android | volzhs | 2016-01-16 | 1 | -0/+1 | |
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| * | Fix wrong type check for autoload | Rémi Verschelde | 2016-01-13 | 1 | -1/+1 | |
| | | | | | Regression from c633a29. Fixes #3342 | |||||
| * | improve reporting of error in wrong inheritance for autoload script | Juan Linietsky | 2016-01-13 | 1 | -2/+3 | |
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| * | attempt another fix | Juan Linietsky | 2016-01-13 | 1 | -1/+11 | |
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| * | Reworked how autoloads are load to make sure identifiers always exist, ↵ | Juan Linietsky | 2016-01-13 | 1 | -1/+23 | |
| | | | | | please check if this resolves bug #3156 | |||||
| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 | |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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| * | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky | 2015-12-31 | 1 | -1/+5 | |
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| * | removed wron return types, fixes #2483 | reduz | 2015-12-29 | 1 | -1/+1 | |
| | | | | | removed console, which was obsolete and unused sine long long ago | |||||
| * | Ability to set autoloads as singleton global variables | reduz | 2015-12-28 | 1 | -0/+15 | |
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| * | -added windowed mode with -w, fixes #3020 | Juan Linietsky | 2015-12-12 | 1 | -6/+11 | |
| | | | | | -changed default windowed resolution to 1280x720 | |||||
| * | Print error if no export destination has been passed | est31 | 2015-11-26 | 1 | -0/+11 | |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-11-24 | 1 | -3/+4 | |
| |\ | | | | | | | | | Conflicts: main/main.cpp | |||||
| | * | Fix typo, missing quote | Rémi Verschelde | 2015-11-24 | 1 | -1/+1 | |
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| | * | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | 2015-11-24 | 1 | -5/+4 | |
| | |\ | | | | | | | Silence too verbose boot splash debug info | |||||
| | | * | Silence too verbose boot splash debug info | Rémi Verschelde | 2015-11-23 | 1 | -5/+4 | |
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| | * | | Load main scene if defined when running editor from the command line | Rémi Verschelde | 2015-11-22 | 1 | -2/+2 | |
| | |/ | | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||||
| * / | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | 2015-11-24 | 1 | -10/+2 | |
| |/ | | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||||
| * | Merge pull request #2706 from phobos-tro/main_memleaks | Juan Linietsky | 2015-11-18 | 1 | -2/+3 | |
| |\ | | | | | Fixing memleaks in main/main.cpp | |||||
| | * | Fixing memleaks in main/main.cpp | Phobos Tro | 2015-10-30 | 1 | -2/+3 | |
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| * | | Fix arguments parsing in the main function | Rémi Verschelde | 2015-11-01 | 1 | -14/+20 | |
| |/ | | | | | | | | | | | Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter. | |||||
| * | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky | 2015-10-17 | 1 | -3/+3 | |
| |\ | | | | | Fixed misspelled local variable for code clarity | |||||
| | * | Fixed misspelled local variable for code clarity | Joshua Olson | 2015-08-26 | 1 | -3/+3 | |
| | | | | | | | Specifically, tar(g)et_fps | |||||
| * | | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck | Juan Linietsky | 2015-10-17 | 1 | -49/+37 | |
| |\ \ | | | | | | | ran cppcheck, fixed cases where array index is used before limits check | |||||
| | * | | ran cppcheck, fixed cases where array index is used before limits check | firefly2442 | 2015-10-12 | 1 | -49/+37 | |
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| * | | | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -0/+1 | |
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| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -0/+13 | |
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| | * \ | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+6 | |
| | |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| | * | | | begin work on debugging collisions.... | Juan Linietsky | 2015-09-18 | 1 | -0/+7 | |
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| * / / | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -1/+18 | |
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| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-10 | 1 | -1/+0 | |
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| | * | | fix game window runs only 800x600 | volzhs | 2015-09-05 | 1 | -1/+0 | |
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| * | | | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -2/+11 | |
| |/ / | | | | | | | | | | | -Better template handling -Voice support -Stream support | |||||
| * | | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -6/+16 | |
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| * | | new editor settings customization of where to run the game from the editor | Juan Linietsky | 2015-08-30 | 1 | -4/+49 | |
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| * | | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | 2015-08-29 | 1 | -1/+9 | |
| |/ | | | | -icons to show node menus | |||||
| * | error debugger | Juan Linietsky | 2015-08-04 | 1 | -1/+1 | |
| | | | | | | shows the list of errors that happened during running the game, traces can be analyzed | |||||
| * | -some changes by okam | Juan Linietsky | 2015-06-30 | 1 | -0/+3 | |
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| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -5/+5 | |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||||
| * | some editor window changes | Juan Linietsky | 2015-06-13 | 1 | -1/+11 | |
| | | | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default | |||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -2/+2 | |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-06-06 | 1 | -0/+2 | |
| |\ | | | | | | | | | Conflicts: demos/2d/motion/engine.cfg | |||||
| | * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -0/+2 | |
| | | | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | |||||
| * | | small fixes | Juan Linietsky | 2015-06-01 | 1 | -2/+2 | |
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| * | added a built-in scene changer API, closes #1928 | Juan Linietsky | 2015-05-17 | 1 | -1/+2 | |
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| * | Fix segment violation MINIZIP_ENABLED | Daniel T. Borelli | 2015-05-06 | 1 | -4/+13 | |
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| * | fix delete packed data | Daniel T. Borelli | 2015-05-05 | 1 | -2/+0 | |
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| * | -disabled thread model 2 for the time being, crashes on linux without ↵ | Juan Linietsky | 2015-04-27 | 1 | -0/+3 | |
| | | | | | reason, fixes #1482 | |||||
