| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix crash on asset lib install | George Marques | 2016-07-10 | 1 | -0/+2 |
| | | | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | ||||
| * | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | 2016-07-09 | 1 | -2/+10 |
| | | | | | Added a frame_delay option for games that don't want to use the CPU fully. | ||||
| * | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 1 | -5/+2 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | update EditorDirDialog on external change, closes #4629 | Juan Linietsky | 2016-06-18 | 1 | -2/+3 |
| | | |||||
| * | vsync support | Juan Linietsky | 2016-06-05 | 1 | -0/+3 |
| | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | ||||
| * | Make Input Actions config not affect the editor | Juan Linietsky | 2016-06-05 | 1 | -1/+4 |
| | | |||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -1/+11 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | 2016-05-22 | 1 | -1/+1 |
| | | | | | | | This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | ||||
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -8/+32 |
| | | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
| * | Always set default clear color | eska | 2016-04-15 | 1 | -3/+5 |
| | | |||||
| * | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | 2016-03-12 | 1 | -0/+3 |
| | | | | | now also centred. | ||||
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -0/+2 |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -63/+63 |
| | | |||||
| * | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | 2016-02-25 | 1 | -2/+5 |
| | | | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | ||||
| * | Merge pull request #3493 from Hinsbart/wm_class | Rémi Verschelde | 2016-02-03 | 1 | -0/+2 |
| |\ | | | | | x11: use different strings for WM_CLASS depending on context | ||||
| | * | x11: use different strings for WM_CLASS depending on context | hondres | 2016-01-27 | 1 | -0/+2 |
| | | | |||||
| * | | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | 2016-01-31 | 1 | -2/+4 |
| |/ | |||||
| * | Add ability to set "keep screen on" for android | volzhs | 2016-01-16 | 1 | -0/+1 |
| | | |||||
| * | Fix wrong type check for autoload | Rémi Verschelde | 2016-01-13 | 1 | -1/+1 |
| | | | | | Regression from c633a29. Fixes #3342 | ||||
| * | improve reporting of error in wrong inheritance for autoload script | Juan Linietsky | 2016-01-13 | 1 | -2/+3 |
| | | |||||
| * | attempt another fix | Juan Linietsky | 2016-01-13 | 1 | -1/+11 |
| | | |||||
| * | Reworked how autoloads are load to make sure identifiers always exist, ↵ | Juan Linietsky | 2016-01-13 | 1 | -1/+23 |
| | | | | | please check if this resolves bug #3156 | ||||
| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 |
| | | |||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky | 2015-12-31 | 1 | -1/+5 |
| | | |||||
| * | removed wron return types, fixes #2483 | reduz | 2015-12-29 | 1 | -1/+1 |
| | | | | | removed console, which was obsolete and unused sine long long ago | ||||
| * | Ability to set autoloads as singleton global variables | reduz | 2015-12-28 | 1 | -0/+15 |
| | | |||||
| * | -added windowed mode with -w, fixes #3020 | Juan Linietsky | 2015-12-12 | 1 | -6/+11 |
| | | | | | -changed default windowed resolution to 1280x720 | ||||
| * | Print error if no export destination has been passed | est31 | 2015-11-26 | 1 | -0/+11 |
| | | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-11-24 | 1 | -3/+4 |
| |\ | | | | | | | | | Conflicts: main/main.cpp | ||||
| | * | Fix typo, missing quote | Rémi Verschelde | 2015-11-24 | 1 | -1/+1 |
| | | | |||||
| | * | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | 2015-11-24 | 1 | -5/+4 |
| | |\ | | | | | | | Silence too verbose boot splash debug info | ||||
| | | * | Silence too verbose boot splash debug info | Rémi Verschelde | 2015-11-23 | 1 | -5/+4 |
| | | | | |||||
| | * | | Load main scene if defined when running editor from the command line | Rémi Verschelde | 2015-11-22 | 1 | -2/+2 |
| | |/ | | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | ||||
| * / | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | 2015-11-24 | 1 | -10/+2 |
| |/ | | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | ||||
| * | Merge pull request #2706 from phobos-tro/main_memleaks | Juan Linietsky | 2015-11-18 | 1 | -2/+3 |
| |\ | | | | | Fixing memleaks in main/main.cpp | ||||
| | * | Fixing memleaks in main/main.cpp | Phobos Tro | 2015-10-30 | 1 | -2/+3 |
| | | | |||||
| * | | Fix arguments parsing in the main function | Rémi Verschelde | 2015-11-01 | 1 | -14/+20 |
| |/ | | | | | | | | | | | Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter. | ||||
| * | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky | 2015-10-17 | 1 | -3/+3 |
| |\ | | | | | Fixed misspelled local variable for code clarity | ||||
| | * | Fixed misspelled local variable for code clarity | Joshua Olson | 2015-08-26 | 1 | -3/+3 |
| | | | | | | | Specifically, tar(g)et_fps | ||||
| * | | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck | Juan Linietsky | 2015-10-17 | 1 | -49/+37 |
| |\ \ | | | | | | | ran cppcheck, fixed cases where array index is used before limits check | ||||
| | * | | ran cppcheck, fixed cases where array index is used before limits check | firefly2442 | 2015-10-12 | 1 | -49/+37 |
| | | | | |||||
| * | | | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -0/+1 |
| |/ / | |||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -0/+13 |
| |\ \ | |||||
| | * \ | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+6 |
| | |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| | * | | | begin work on debugging collisions.... | Juan Linietsky | 2015-09-18 | 1 | -0/+7 |
| | |/ / | |||||
| * / / | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -1/+18 |
| |/ / | |||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-10 | 1 | -1/+0 |
| |\ \ | |||||
| | * | | fix game window runs only 800x600 | volzhs | 2015-09-05 | 1 | -1/+0 |
| | | | | |||||
| * | | | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -2/+11 |
| |/ / | | | | | | | | | | | -Better template handling -Voice support -Stream support | ||||
