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* Fix crash on asset lib installGeorge Marques2016-07-101-0/+2
| | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
* removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky2016-07-091-2/+10
| | | | Added a frame_delay option for games that don't want to use the CPU fully.
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-5/+2
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* update EditorDirDialog on external change, closes #4629Juan Linietsky2016-06-181-2/+3
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* vsync supportJuan Linietsky2016-06-051-0/+3
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-1/+4
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+11
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou2016-05-221-1/+1
| | | | | | This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
* First version of ProfilerJuan Linietsky2016-05-211-8/+32
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Always set default clear coloreska2016-04-151-3/+5
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* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-121-0/+3
| | | | now also centred.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+2
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-63/+63
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* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+5
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
* Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde2016-02-031-0/+2
|\ | | | | x11: use different strings for WM_CLASS depending on context
| * x11: use different strings for WM_CLASS depending on contexthondres2016-01-271-0/+2
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* | do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-2/+4
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+1
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* Fix wrong type check for autoloadRémi Verschelde2016-01-131-1/+1
| | | | Regression from c633a29. Fixes #3342
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+3
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* attempt another fixJuan Linietsky2016-01-131-1/+11
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* Reworked how autoloads are load to make sure identifiers always exist, ↵Juan Linietsky2016-01-131-1/+23
| | | | please check if this resolves bug #3156
* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
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* removed wron return types, fixes #2483reduz2015-12-291-1/+1
| | | | removed console, which was obsolete and unused sine long long ago
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
| | | | -changed default windowed resolution to 1280x720
* Print error if no export destination has been passedest312015-11-261-0/+11
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
|\ | | | | | | | | Conflicts: main/main.cpp
| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
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| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
| |\ | | | | | | Silence too verbose boot splash debug info
| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
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| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
| |/ | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
|/ | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky2015-11-181-2/+3
|\ | | | | Fixing memleaks in main/main.cpp
| * Fixing memleaks in main/main.cppPhobos Tro2015-10-301-2/+3
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* | Fix arguments parsing in the main functionRémi Verschelde2015-11-011-14/+20
|/ | | | | | | | | | | Fixes #2611 which was a regression from 692216b86ab97db91e7ff3903ffc9ac8e37433f6. The bogus behaviour considered that if there were more than one arguments left to parse, they would be a pair of arguments (switch and its parameter), and thus skipped the next argument in all cases (thus potentially skipping a "-editor", which triggered #2611). This is fixed by checking first for arguments that don't expect a parameter, and only afterwards for arguments that expect a parameter. And if a "pair" of arguments is not valid, we no longer increment the counter.
* Merge pull request #2395 from MrMormon/patch-1Juan Linietsky2015-10-171-3/+3
|\ | | | | Fixed misspelled local variable for code clarity
| * Fixed misspelled local variable for code clarityJoshua Olson2015-08-261-3/+3
| | | | | | Specifically, tar(g)et_fps
* | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky2015-10-171-49/+37
|\ \ | | | | | | ran cppcheck, fixed cases where array index is used before limits check
| * | ran cppcheck, fixed cases where array index is used before limits checkfirefly24422015-10-121-49/+37
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* | | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+1
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+13
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| * \ Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+6
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * | | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+7
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* / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+18
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-101-1/+0
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| * | fix game window runs only 800x600volzhs2015-09-051-1/+0
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* | | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-2/+11
|/ / | | | | | | | | | | -Better template handling -Voice support -Stream support