| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 | |
| | | | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
| * | | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | 2017-01-13 | 1 | -1/+1 | |
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| * | | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -12/+12 | |
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| * | More fixes to Joypad renaming. | Andreas Haas | 2017-01-08 | 1 | -6/+6 | |
| | | | | | | | Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -20/+20 | |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| * | Merge pull request #6862 from Faless/fix_6388 | Rémi Verschelde | 2016-11-11 | 1 | -7/+7 | |
| |\ | | | | | Fix Keyboard Input Hangs when using modifiers | |||||
| | * | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | 2016-10-19 | 1 | -7/+7 | |
| | | | | | | | | | | | | | | | | | Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | |||||
| * | | Rename remaining WinRT references to UWP | George Marques | 2016-11-03 | 1 | -1/+1 | |
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| * | | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | 2016-11-03 | 1 | -1/+1 | |
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| * | Allow whitespace in Gamepad mappings. | Andreas Haas | 2016-10-15 | 1 | -2/+2 | |
| | | | | | | | | | Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," | |||||
| * | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | 2016-09-26 | 1 | -0/+58 | |
| |\ | | | | | Add functions to get readable names for joystick events | |||||
| | * | Add function to get readable names for joystick events | Andreas Haas | 2016-09-20 | 1 | -0/+58 | |
| | | | | | | | | | Closes #6476 | |||||
| * | | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 2016-09-15 | 1 | -0/+7 | |
| |/ | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||||
| * | Merge pull request #6363 from vnen/winrt | Juan Linietsky | 2016-09-10 | 1 | -0/+4 | |
| |\ | | | | | Fix the support for WinRT/UWP | |||||
| | * | Implement missing WinRT functions | George Marques | 2016-09-03 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | | - Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||||
| * | | Merge pull request #6442 from RandomShaper/fix-action-release | George Marques | 2016-09-10 | 1 | -1/+1 | |
| |\ \ | | | | | | | Fix Input.action_release() marking action as pressed | |||||
| | * | | Fix Input.action_release() marking action as pressed | Pedro J. Estébanez | 2016-09-10 | 1 | -1/+1 | |
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| * | | | x11: fix x360 wireless gamepad mapping. | Andreas Haas | 2016-09-08 | 1 | -1/+1 | |
| |/ / | | | | | | | | | Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||||
| * | | Update gamepad mappings from community db. | Andreas Haas | 2016-09-02 | 1 | -1/+28 | |
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| * | | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | 2016-09-01 | 1 | -18/+69 | |
| |/ | | | | is_action_just_released() | |||||
| * | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | 2016-08-28 | 1 | -0/+1 | |
| | | | | | Throws an error now. | |||||
| * | Fix steam controller gamepad mapping | Andreas Haas | 2016-08-05 | 1 | -1/+1 | |
| | | | | | The left stick click was missing | |||||
| * | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | 2016-07-26 | 1 | -0/+1 | |
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| * | Added gyroscope support to Godot and Android | Jamil Halabi | 2016-07-16 | 1 | -0/+14 | |
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| * | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | 2016-07-10 | 1 | -3/+15 | |
| |\ | | | | | Input: add get_connected_joysticks() method. | |||||
| | * | Input: add get_connected_joysticks() method. | Andreas Haas | 2016-07-05 | 1 | -3/+15 | |
| | | | | | | | | | fixes #5465 | |||||
| * | | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -1/+4 | |
| |/ | | | | fixes #3957 | |||||
| * | Fix the joystick vibration timestamp | Wilhem Barbier | 2016-06-20 | 1 | -1/+1 | |
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| * | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 | |
| |\ | | | | | Windows: Support gamepad vibration using XInput. | |||||
| | * | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 1 | -1/+1 | |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 | |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | |||||
| * | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 1 | -0/+47 | |
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| * | Update gamepad mappings. | Andreas Haas | 2016-06-14 | 1 | -0/+18 | |
| | | | | | Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | |||||
| * | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 1 | -0/+14 | |
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| * | Fix ds3 gamepad mapping | Hinsbart | 2016-05-04 | 1 | -0/+1 | |
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| * | use joystick name from mapping-db if available | hinsbart | 2016-02-29 | 1 | -0/+2 | |
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| * | OUYA gamepad mappings fix | Krzysztof Jankowski | 2016-02-25 | 1 | -0/+1 | |
| | | | | Fix gamepad mappings for OUYA revision 4 | |||||
| * | added more Android gamepad mappings | Dana Olson | 2016-02-24 | 1 | -2/+5 | |
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| * | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | 2016-02-23 | 1 | -2/+6 | |
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| * | fix is_joy_mapped return value | hondres | 2016-02-16 | 1 | -1/+2 | |
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| * | fix joystick axis handling for Input.is_action_pressed() | hondres | 2016-02-15 | 1 | -0/+12 | |
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| * | x11: analog triggers for ps4 gamepad | hondres | 2016-02-14 | 1 | -1/+1 | |
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| * | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | 2016-02-08 | 1 | -3/+16 | |
| |\ | | | | | support gamepad remapping on android | |||||
| | * | use fallback mapping from list | Hondres | 2016-01-27 | 1 | -17/+13 | |
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| | * | can use fallback mapping on all platforms | hondres | 2016-01-24 | 1 | -14/+17 | |
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| | * | support gamepad remapping on android | hondres | 2016-01-24 | 1 | -0/+14 | |
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| * | | added more gamepad mappings | Dana Olson | 2016-02-01 | 1 | -76/+89 | |
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| * | | clear joystick state on disconnection | hondres | 2016-01-26 | 1 | -1/+11 | |
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| * | add mappings and increase max number of buttons | hondres | 2016-01-22 | 1 | -3/+6 | |
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