| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 |
| |\ | | | | | Windows: Support gamepad vibration using XInput. | ||||
| | * | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 1 | -1/+1 |
| | | | |||||
| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 1 | -0/+47 |
| | | |||||
| * | Update gamepad mappings. | Andreas Haas | 2016-06-14 | 1 | -0/+18 |
| | | | | | Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | ||||
| * | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 1 | -0/+14 |
| | | |||||
| * | Fix ds3 gamepad mapping | Hinsbart | 2016-05-04 | 1 | -0/+1 |
| | | |||||
| * | use joystick name from mapping-db if available | hinsbart | 2016-02-29 | 1 | -0/+2 |
| | | |||||
| * | OUYA gamepad mappings fix | Krzysztof Jankowski | 2016-02-25 | 1 | -0/+1 |
| | | | | Fix gamepad mappings for OUYA revision 4 | ||||
| * | added more Android gamepad mappings | Dana Olson | 2016-02-24 | 1 | -2/+5 |
| | | |||||
| * | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | 2016-02-23 | 1 | -2/+6 |
| | | |||||
| * | fix is_joy_mapped return value | hondres | 2016-02-16 | 1 | -1/+2 |
| | | |||||
| * | fix joystick axis handling for Input.is_action_pressed() | hondres | 2016-02-15 | 1 | -0/+12 |
| | | |||||
| * | x11: analog triggers for ps4 gamepad | hondres | 2016-02-14 | 1 | -1/+1 |
| | | |||||
| * | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | 2016-02-08 | 1 | -3/+16 |
| |\ | | | | | support gamepad remapping on android | ||||
| | * | use fallback mapping from list | Hondres | 2016-01-27 | 1 | -17/+13 |
| | | | |||||
| | * | can use fallback mapping on all platforms | hondres | 2016-01-24 | 1 | -14/+17 |
| | | | |||||
| | * | support gamepad remapping on android | hondres | 2016-01-24 | 1 | -0/+14 |
| | | | |||||
| * | | added more gamepad mappings | Dana Olson | 2016-02-01 | 1 | -76/+89 |
| | | | |||||
| * | | clear joystick state on disconnection | hondres | 2016-01-26 | 1 | -1/+11 |
| |/ | |||||
| * | add mappings and increase max number of buttons | hondres | 2016-01-22 | 1 | -3/+6 |
| | | |||||
| * | html5 gamepad support | Hinsbart | 2016-01-21 | 1 | -0/+42 |
| | | |||||
| * | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | 2016-01-08 | 1 | -0/+46 |
| | | | | | runtime | ||||
| * | Analog values for gamepad triggers, using axes 6 & 7 | hondres | 2016-01-02 | 1 | -3/+14 |
| | | |||||
| * | fix debouncing in axis buttons | Ariel Manzur | 2015-12-20 | 1 | -1/+6 |
| | | |||||
| * | Use tabs instead of spaces for new gamepad code | hondres | 2015-12-18 | 1 | -302/+302 |
| | | |||||
| * | Better gamepad support | hondres | 2015-12-18 | 1 | -7/+431 |
| | | |||||
| * | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -0/+343 |
