| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Allow whitespace in Gamepad mappings. | Andreas Haas | 2016-10-17 | 1 | -2/+2 |
| | | | | | | | | | | | Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," (cherry picked from commit fa502b7ccc1859b7d75dac841036eda6bff5210d) | ||||
| * | Add function to get readable names for joystick events | Andreas Haas | 2016-10-09 | 1 | -0/+58 |
| | | | | | | | Closes #6476 (cherry picked from commit e0fcd9331a7ce0e3afd7240a65ecf3e8c59ef9a3) | ||||
| * | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 2016-10-09 | 1 | -0/+7 |
| | | | | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. (cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd) | ||||
| * | x11: fix x360 wireless gamepad mapping. | Andreas Haas | 2016-09-18 | 1 | -1/+1 |
| | | | | | | | | Uses hat values instead of buttons for the dpad now. Fixes #6419 (cherry picked from commit 20bad652efdb1a26ab3307aa733208b449e40c83) | ||||
| * | Update gamepad mappings from community db. | Andreas Haas | 2016-09-18 | 1 | -1/+28 |
| | | | | | (cherry picked from commit 808bd539342a55ad1c59c621a05443957626bc9f) | ||||
| * | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | 2016-09-01 | 1 | -0/+1 |
| | | | | | | | Throws an error now. (cherry picked from commit 02a8604906b1f50000f96e2f8dbd0d50a162ab6f) | ||||
| * | Fix steam controller gamepad mapping | Andreas Haas | 2016-08-08 | 1 | -1/+1 |
| | | | | | | | The left stick click was missing (cherry picked from commit e52567bd2988e901c7c757a5f3a2d98309eaa902) | ||||
| * | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | 2016-07-26 | 1 | -0/+1 |
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| * | Added gyroscope support to Godot and Android | Jamil Halabi | 2016-07-16 | 1 | -0/+14 |
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| * | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | 2016-07-10 | 1 | -3/+15 |
| |\ | | | | | Input: add get_connected_joysticks() method. | ||||
| | * | Input: add get_connected_joysticks() method. | Andreas Haas | 2016-07-05 | 1 | -3/+15 |
| | | | | | | | | | fixes #5465 | ||||
| * | | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -1/+4 |
| |/ | | | | fixes #3957 | ||||
| * | Fix the joystick vibration timestamp | Wilhem Barbier | 2016-06-20 | 1 | -1/+1 |
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| * | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 |
| |\ | | | | | Windows: Support gamepad vibration using XInput. | ||||
| | * | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 1 | -1/+1 |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 1 | -0/+47 |
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| * | Update gamepad mappings. | Andreas Haas | 2016-06-14 | 1 | -0/+18 |
| | | | | | Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | ||||
| * | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 1 | -0/+14 |
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| * | Fix ds3 gamepad mapping | Hinsbart | 2016-05-04 | 1 | -0/+1 |
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| * | use joystick name from mapping-db if available | hinsbart | 2016-02-29 | 1 | -0/+2 |
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| * | OUYA gamepad mappings fix | Krzysztof Jankowski | 2016-02-25 | 1 | -0/+1 |
| | | | | Fix gamepad mappings for OUYA revision 4 | ||||
| * | added more Android gamepad mappings | Dana Olson | 2016-02-24 | 1 | -2/+5 |
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| * | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | 2016-02-23 | 1 | -2/+6 |
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| * | fix is_joy_mapped return value | hondres | 2016-02-16 | 1 | -1/+2 |
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| * | fix joystick axis handling for Input.is_action_pressed() | hondres | 2016-02-15 | 1 | -0/+12 |
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| * | x11: analog triggers for ps4 gamepad | hondres | 2016-02-14 | 1 | -1/+1 |
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| * | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | 2016-02-08 | 1 | -3/+16 |
| |\ | | | | | support gamepad remapping on android | ||||
| | * | use fallback mapping from list | Hondres | 2016-01-27 | 1 | -17/+13 |
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| | * | can use fallback mapping on all platforms | hondres | 2016-01-24 | 1 | -14/+17 |
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| | * | support gamepad remapping on android | hondres | 2016-01-24 | 1 | -0/+14 |
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| * | | added more gamepad mappings | Dana Olson | 2016-02-01 | 1 | -76/+89 |
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| * | | clear joystick state on disconnection | hondres | 2016-01-26 | 1 | -1/+11 |
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| * | add mappings and increase max number of buttons | hondres | 2016-01-22 | 1 | -3/+6 |
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| * | html5 gamepad support | Hinsbart | 2016-01-21 | 1 | -0/+42 |
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| * | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | 2016-01-08 | 1 | -0/+46 |
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| * | Analog values for gamepad triggers, using axes 6 & 7 | hondres | 2016-01-02 | 1 | -3/+14 |
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| * | fix debouncing in axis buttons | Ariel Manzur | 2015-12-20 | 1 | -1/+6 |
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| * | Use tabs instead of spaces for new gamepad code | hondres | 2015-12-18 | 1 | -302/+302 |
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| * | Better gamepad support | hondres | 2015-12-18 | 1 | -7/+431 |
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| * | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -0/+343 |
