| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
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Also ran doctool.
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This reverts commit 227238b4246d335910c364188ce9233fc70ddc65.
This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
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Don't delete edit menu too early when closing script tabs
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Fix Godot getting swamped by debug events
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Fixed loop mode values when importing a wav file.
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Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
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Fixes #15416 - "The deleted nodes are hanging in the inspector."
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Fix imported BitMap dimension flip
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Fix editor setting value is back to default
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Fix #15449
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Set source code font with ttf, otf
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renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
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Fix crash due to stale refs to node selection lists
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Fixing unconsistent behaviour on autotile editor
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Perform export after import is fully complete
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Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
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Fixes debugger randomly not pausing
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Fix editor settings weird behavior
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satisfied, fixes #15298
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manually. Fixes #15315
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#15316
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still look broken somehow..
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Visual glitch when dragging keyframes #15285
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Fix get_edited_scene_root error at starting editor
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Fix #15300
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