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* | | | | | | | | | | | | TileSetEditorPlgn: Fix a leakPoommetee Ketson2018-02-272-1/+7
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* | | | | | | | | | | | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky2018-02-254-17/+351
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | support for in the future
* | | | | | | | | | | | Fix version.txt validation logic for export templates .tpzRémi Verschelde2018-02-251-15/+5
| |/ / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It assumed that the version would always be `x.y-status`, with no dot possible in `status`, so: - It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic) - It would not support Mono templates when we provide them The validation it did was not really useful anyway, so we just use the raw string.
* | | | | | | | | | | only show information we have in stacktracePaul Joannon2018-02-241-3/+11
| |/ / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | do not show line number and/or file if not defined
* | | | | | | | | | Merge pull request #16957 from akien-mga/version-macrosRémi Verschelde2018-02-247-10/+10
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Refactor version macros and fix related bugs
| * | | | | | | | | | Refactor version macros and fix related bugsRémi Verschelde2018-02-237-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
* | | | | | | | | | | Merge pull request #16920 from neikeq/mono-project-exportRémi Verschelde2018-02-231-2/+0
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | Mono project export
| * | | | | | | | | | EditorExport: Allow export plugins to add shared librariesIgnacio Etcheverry2018-02-221-2/+0
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* | | | | | | | | | | Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky2018-02-222-17/+163
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | eventually make it possible to in the future.
* | | | | | | | | | | i18n: Sync translation templates with 3.0 sourceRémi Verschelde2018-02-2246-1993/+3150
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c)
* | | | | | | | | | | i18n: Sync translations with WeblateRémi Verschelde2018-02-2213-1978/+1617
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* | | | | | | | | | | AnimationEditor: fix time indicator offsetPoommetee Ketson2018-02-221-3/+3
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* | | | | | | | | | Merge pull request #16915 from sudoio/masterPoommetee Ketson2018-02-221-1/+1
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Insert proper copy icon to debugger
| * | | | | | | | | | Insert proper copy icon to debuggerArtem Varaksa2018-02-221-1/+1
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* | | | | | | | | | | Merge pull request #16888 from GodotExplorer/debugger-improvement-2Rémi Verschelde2018-02-221-1/+1
|\ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / |/| | | | | | | | | | Fix builtin script cannot open from debug stacks
| * | | | | | | | | | Fix builtin script cannot open from debug stacksgeequlim2018-02-211-1/+1
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* | | | | | | | | | Icons updateDaniel J. Ramirez2018-02-2132-76/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
* | | | | | | | | | 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-213-0/+172
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* | | | | | | | | | Fix typos with codespellluz.paz2018-02-215-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* | | | | | | | | | Merge pull request #16890 from Chaosus/ctrlsnapRémi Verschelde2018-02-212-1/+5
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Enable snapping in 3D when control key pressed
| * | | | | | | | | | Enable snapping when control key pressedChaosus2018-02-212-1/+5
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* | | | | | | | | | Merge pull request #16881 from fzwoch/gltf_embeddedRémi Verschelde2018-02-211-1/+2
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | gltf: improve embedded data discovery
| * | | | | | | | | gltf: improve embedded data discoveryFlorian Zwoch2018-02-211-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
* | | | | | | | | | Was missing clearing computed UVs, sorry, realized late.Juan Linietsky2018-02-211-0/+1
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* | | | | | | | | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-215-51/+531
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* | | | | | | | | | Don't print error message when select debugger stacks if the debugger is ↵geequlim2018-02-211-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed.
* | | | | | | | | | Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde2018-02-215-470/+704
|\ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / |/| | | | | | | | | Tileset Editor Improvement
| * | | | | | | | | Tileset Editor ImprovementDamar Indra2018-02-205-470/+704
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* | | | | | | | | | Godot now allows built-in irrespective of the filepath.Anish2018-02-211-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
* | | | | | | | | | Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debugRémi Verschelde2018-02-211-2/+0
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Fix Automatic switch to viewport when playing a scene
| * | | | | | | | | | Fix Automatic switch to viewport when playing a scene #16357Unknown2018-02-181-2/+0
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* | | | | | | | | | | Fixed Remote Tree not drawing relationship lines unless the setting is changed.Michael Alexsander Silva Dias2018-02-201-0/+8
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* | | | | | | | | | | Draw relationship line on scene tree dock if option is onvolzhs2018-02-201-0/+1
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* | | | | | | | | | | Merge pull request #16455 from volzhs/close-docsRémi Verschelde2018-02-202-4/+6
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Keep to show current script when closing all docs
| * | | | | | | | | | | Keep to show current script when closing all docsvolzhs2018-02-202-4/+6
| |/ / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
* | | | | | | | | | | Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias2018-02-201-0/+1
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* | | | | | | | | | | Added an auto quit and auto build flag to the command line options.Nathan Warden2018-02-192-4/+5
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* | | | | | | | | | | Merge pull request #16709 from willnationsdev/autoload-editRémi Verschelde2018-02-196-39/+91
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Enable EditorPlugin to add/remove autoloads
| * | | | | | | | | | | Enable EditorPlugin to add/remove autoloadsWill Nations2018-02-146-39/+91
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* | | | | | | | | | | | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde2018-02-192-51/+74
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Makes 3D editor grid color update without restart.
| * | | | | | | | | | | | Makes 3D editor grid color update without restart.PJB30052017-12-092-54/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #14415
* | | | | | | | | | | | | Add show path button to project managerBernhard Liebl2018-02-192-3/+33
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* | | | | | | | | | | | | Fixing folder/file case sensitive renaming issueStephen Traskal2018-02-191-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Example: Could not rename "Objects" to "objects" or vice versa
* | | | | | | | | | | | | Merge pull request #16241 from Chaosus/zoomlabelRémi Verschelde2018-02-192-1/+25
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added zoom label to code editor
| * | | | | | | | | | | | | Added zoom label to code editorChaosus2018-01-312-1/+25
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* | | | | | | | | | | | | | Merge pull request #16430 from dragmz/download_tpl_to_fileRémi Verschelde2018-02-191-13/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Download export templates to a file (instead of memory) using separate thread
| * | | | | | | | | | | | | | download templates to a file using separate threadMarcin Zawiejski2018-02-071-13/+6
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* | | | | | | | | | | | | | Merge pull request #16491 from Chaosus/update_status_bar_fontRémi Verschelde2018-02-192-1/+10
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make status bar label fonts updateable
| * | | | | | | | | | | | | | Maked status bar label fonts updateableChaosus2018-02-142-1/+10
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* | | | | | | | | | | | | | Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde2018-02-191-6/+8
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add import option "scale_mesh" to obj file importer