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| * | | | | | Added the ability to select files as base when creating scriptsmbalint122017-04-152-8/+44
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* | / / / / Fix property warnings and hide some debug printsRémi Verschelde2017-04-233-6/+7
| |/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* | | | | i18n: Add more assetlib strings to translateRémi Verschelde2017-04-2036-1859/+6922
| | | | | | | | | | | | | | | | | | | | Fixes #8463.
* | | | | i18n: Sync translation templates with current sourceRémi Verschelde2017-04-2034-800/+1940
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* | | | | Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-205-49/+55
|\ \ \ \ \ | | | | | | | | | | | | External editor improvements and fixes
| * | | | | External editor improvements and fixesIgnacio Etcheverry2017-04-175-49/+55
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | | | | Merge pull request #8359 from volzhs/script-filename-masterRémi Verschelde2017-04-201-2/+6
|\ \ \ \ \ | | | | | | | | | | | | Show script filename instead of thumbnail
| * | | | | Show script filename instead of thumbnailvolzhs2017-04-121-2/+6
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* | | | | | Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde2017-04-187-4/+155
|\ \ \ \ \ \ | | | | | | | | | | | | | | Support for space indentation
| * | | | | | Convert indent on savePaulb232017-04-182-0/+39
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| * | | | | | Added support for space indentationPaulb232017-04-185-10/+18
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| * | | | | | Added ability to convert indent typePaulb232017-04-162-0/+104
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* | | | | | Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde2017-04-173-27/+66
|\ \ \ \ \ \ | | | | | | | | | | | | | | Use .godot as file extension for project files.
| * | | | | | Use .godot as file extension for project files.Andreas Haas2017-04-163-27/+66
| | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
* | | | | | Merge pull request #8433 from neikeq/pr-fix-smthAndreas Haas2017-04-171-19/+20
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | ScriptEditor: Fixes bug where menu option would be handled twice
| * | | | | ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry2017-04-171-19/+20
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* / | | | Editor: decrease blending time for dialog dimming a little.Andreas Haas2017-04-161-1/+1
|/ / / / | | | | | | | | | | | | Feels snappier now.
* | | | Merge pull request #8389 from volzhs/inspector-button-margin-masterAndreas Haas2017-04-141-0/+1
|\ \ \ \ | | | | | | | | | | Make buttons closer in Inspector panel
| * | | | Make buttons closer in Inspector panelvolzhs2017-04-141-0/+1
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* | | | Merge pull request #8356 from volzhs/texture-view-masterAndreas Haas2017-04-141-0/+8
|\ \ \ \ | | | | | | | | | | Prevent to take too much space for long vertical texture
| * | | | Prevent to take too much space for long vertical texturevolzhs2017-04-111-0/+8
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* | | | Merge pull request #8374 from nunodonato/killimportAndreas Haas2017-04-142-26/+0
|\ \ \ \ | |_|_|/ |/| | | Removed the deprecated Import menu from the main editor.
| * | | Removed the deprecated Import menu from the main editor.Nuno Donato2017-04-122-26/+0
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* / / re-enabled obj importKarroffel2017-04-121-3/+3
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* | Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde2017-04-101-1/+1
|\ \ | | | | | | Fix signal error when starting editor
| * | Fix signal error when starting editorvolzhs2017-04-101-1/+1
| | | | | | | | | | | | need to merge #8198 to work properly
* | | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-1029-157/+157
|/ / | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-3/+3
| | | | | | | | -Disabled warnings on windows, need to properly set up warnings
* | Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas2017-04-091-1/+1
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* | Particle system is complete. Rejoice!Juan Linietsky2017-04-084-46/+200
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08256-0/+256
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* i18n: Sync translations from WeblateRémi Verschelde2017-04-0730-1063/+2544
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* i18n: Add new translations for Greek, Dutch and ThaiRémi Verschelde2017-04-073-0/+20913
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* i18n: Update translation templateRémi Verschelde2017-04-071-6/+40
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0624-400/+1623
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* Fix highlight typosupaiku2017-04-063-8/+8
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* Editor: Use GDScript as the default language in ScriptCreateDialog.Andreas Haas2017-04-061-5/+13
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* Fix typo which caused popup to display on incorrect coordinates.Martin Novak2017-04-051-1/+1
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* Editor: Swap Scene and Import tabs in dock.Andreas Haas2017-04-031-1/+1
| | | | Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
* Fix crash when change project settingsvolzhs2017-04-031-1/+1
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* Make buttons closer in Scene treevolzhs2017-04-031-0/+1
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* Merge pull request #8173 from RandomShaper/improve-tile-paletteRémi Verschelde2017-03-301-7/+42
|\ | | | | Several enhancements for the tile map editor
| * Several enhancements for the tile map editorPedro J. Estébanez2017-03-271-7/+42
| | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette
* | Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-294-3/+18
|\ \ | | | | | | WebGL 2 export per WebAssembly or asm.js
| * | WebGL 2 export per WebAssembly or asm.jseska2017-03-294-3/+18
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* | | Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde2017-03-271-1/+1
|\ \ \ | | | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging
| * | | Include uniform (Shift down) modePedro J. Estébanez2017-03-271-1/+1
| | |/ | |/| | | | | | | in only-one-Node2D dragging
* | | Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde2017-03-241-10/+10
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* | | Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde2017-03-242-49/+49
|\ \ \ | | | | | | | | Improved 2D snapping behavior
| * | | Improved 2D snapping behaviorPedro J. Estébanez2017-03-242-49/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position