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* | | Merge pull request #10326 from kubecz3k/spatial-click-improveRémi Verschelde2017-08-161-2/+6
|\ \ \ | | | | | | | | spatial selection if subscene geometry is far from origin
| * | | spatial selection if subscene geometry is far from originJakub Grzesik2017-08-141-2/+6
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* | | | Merge pull request #10368 from RandomShaper/rename-layouts-fileRémi Verschelde2017-08-161-6/+6
|\ \ \ \ | | | | | | | | | | Rename layouts file to editor_layouts-3.cfg
| * | | | Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez2017-08-161-6/+6
| | | | | | | | | | | | | | | | | | | | To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
* | | | | Revive inspector property evaluationPedro J. Estébanez2017-08-161-3/+2
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
* | | | Merge pull request #10166 from toger5/asset_lib_style_overridesJuan Linietsky2017-08-159-52/+69
|\ \ \ \ | | | | | | | | | | fixed loading old theme styleboxes.
| * | | | fixed loading old theme styleboxestoger52017-08-089-52/+69
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* | | | | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky2017-08-151-1/+1
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* | | | | Fixes crash related to animatio editor, closes #8687Juan Linietsky2017-08-151-2/+2
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* | | | | Merge pull request #10336 from endragor/export-filterskubecz3k2017-08-152-1/+64
|\ \ \ \ \ | | | | | | | | | | | | Use include/exclude export filters. Fixes #9860
| * | | | | Use include/exclude export filters. Fixes #9860Ruslan Mustakov2017-08-142-1/+64
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* | | | | Merge pull request #9889 from groud/control_enhancementskubecz3k2017-08-1517-123/+473
|\ \ \ \ \ | | | | | | | | | | | | Control node enhancements
| * | | | | Avoids inverted anchorsGilles Roudiere2017-08-131-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a push_opposite_anchor argument pushing the opposite anchor if needed
| * | | | | Adds a function to set Anchors with a layout presetGilles Roudiere2017-08-132-27/+20
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| * | | | | Added the possibility to move all anchors at once when they are clusteredGilles Roudiere2017-08-132-1/+14
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| * | | | | Make anchors snap to each otherGilles Roudiere2017-08-132-26/+31
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| * | | | | Displays percentages when dragging anchorsGilles Roudiere2017-08-132-3/+48
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| * | | | | Simplifies the canvas editor codeGilles Roudiere2017-08-132-51/+37
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| * | | | | Add lines to make understandable when anchors are snappedGilles Roudiere2017-08-132-23/+86
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| * | | | | Snap anchors when dragged, depending on the zoom levelGilles Roudiere2017-08-132-1/+22
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| * | | | | Make anchors draggableGilles Roudiere2017-08-132-11/+99
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| * | | | | Add anchor visualizationGilles Roudiere2017-08-135-38/+174
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| * | | | | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-1314-49/+49
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* | | | | Merge pull request #10337 from endragor/command-line-exportkubecz3k2017-08-152-7/+25
|\ \ \ \ \ | | | | | | | | | | | | Enable command-line export
| * | | | | Enable command-line exportRuslan Mustakov2017-08-142-7/+25
| |/ / / / | | | | | | | | | | | | | | | | | | | | The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
* | | | | Merge pull request #10345 from Hinsbart/remove_importedAndreas Haas2017-08-152-0/+17
|\ \ \ \ \ | | | | | | | | | | | | Removing a Resource also deletes imported files.
| * | | | | Removing a Resource also deletes imported files.Andreas Haas2017-08-152-0/+17
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* | | | | Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky2017-08-153-1/+15
| | | | | | | | | | | | | | | | | | | | a core reimport problem, but so far fixes #8116
* | | | | Fix Editor dimming.Andreas Haas2017-08-151-5/+11
| |_|_|/ |/| | | | | | | | | | | Fixes #10353
* | | | Converting to MeshLibrary works again, fixes #8092Juan Linietsky2017-08-154-174/+185
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* | | Merge pull request #10294 from leezh/fix_10245Rémi Verschelde2017-08-131-0/+3
|\ \ \ | | | | | | | | Project manager UI displaced by long paths #10245
| * | | Project manager UI displaced by long paths #10245Zher Huei Lee2017-08-121-0/+3
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* / | fix crash after click on MeshInstance with no ownerJakub Grzesik2017-08-111-2/+2
|/ / | | | | | | | | Due to how spatial selection works, after clicking on MeshInstance that had no owner editor was crashing.
* | Merge pull request #10247 from djrm/pr_bus_fixesRémi Verschelde2017-08-115-10/+119
|\ \ | | | | | | Fixes to buses editor
| * | Fixes to buses editorDaniel J. Ramirez2017-08-105-10/+119
| | | | | | | | | | | | | | | Fixed unselectable bus Added bus options button
* | | Merge pull request #10240 from djrm/pr_hidden_tilemap_menuRémi Verschelde2017-08-111-2/+3
|\ \ \ | | | | | | | | Hide tilemap menu when no tilemap is selected
| * | | Hide tilemap menu when no tilemap is selectedDaniel J. Ramirez2017-08-101-2/+3
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* | | Merge pull request #10238 from Hinsbart/resource_rmbRémi Verschelde2017-08-112-0/+7
|\ \ \ | | | | | | | | Inspector: Right click on resource opens sub-menu.
| * | | Inspector: Right click on resource opens sub-menu.Andreas Haas2017-08-102-0/+7
| |/ / | | | | | | | | | Fixes #9052
* | | Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841Rémi Verschelde2017-08-111-2/+6
|\ \ \ | | | | | | | | Fixed undo when converting indent with no changes, issue 9841
| * | | Fixed undo when converting indent with no changes, issue 9841Paulb232017-08-101-2/+6
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* | | Merge pull request #10231 from djrm/pr_fix_add_sprite_dialogRémi Verschelde2017-08-118-13/+187
|\ \ \ | | | | | | | | Improved add texture as node dialog
| * | | Improved add texture as node dialogDaniel J. Ramirez2017-08-108-13/+187
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* | | Merge pull request #10209 from kubecz3k/click-spatial-selectRémi Verschelde2017-08-111-3/+29
|\ \ \ | | | | | | | | ability to click on spatial subscene to select it
| * | | ability to click on spatial subscene to select itJakub Grzesik2017-08-091-3/+29
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* | | | Merge pull request #10163 from ISylvox/resoucre-to-resourceRémi Verschelde2017-08-111-1/+1
|\ \ \ \ | | | | | | | | | | Core/io: Fix typo in resource_format_binary
| * | | | core/io: fix typo 'resoucre' to 'resource'Indah Sylvia2017-08-081-1/+1
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* | | | | Merge pull request #10162 from Noshyaar/patch-1Rémi Verschelde2017-08-111-1/+1
|\ \ \ \ \ | | | | | | | | | | | | ResourceImporterScene: fix 'bult' typo
| * | | | | ResourceImporterScene: fix 'bult' typoPoommetee Ketson2017-08-081-1/+1
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* | | | | Merge pull request #10114 from kubecz3k/nodepath-clickRémi Verschelde2017-08-111-0/+15
|\ \ \ \ \ | | | | | | | | | | | | NodePath option to find target in editor node tree