| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix #18757 with keeping a feature introduced at 8343c9fbd
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Fix two issues preventing model import from working properly when platform=server
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Fixes hovered Nodes2D display in the editor (remove duplicates)
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TextEdit Word Wrap
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Enable autoload in editor
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- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
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Added video thumbnail overlay in asset description
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Fixes #18737
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Fix black script previews
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fix for removing files
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Fix AssetLib icon if remote icon load fails
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Command line fixes
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fixed bold font error message
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GDScript function definition and get_node shortcut syntax highlighting
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Perfect FreeType-based outlines for DynamicFonts
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- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279.
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It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
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Fixed editor crash during editor closing
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Implements "Batch Rename" editor tool.
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Save runtime node as scene from remote scene tree.
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Ragdoll - Physical bone node
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
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added bold font to editor (support for coustom bold font)
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Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
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scene->instance()
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ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
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Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.
Replaced pointers with references where appropriate.
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Improve the 3D editor grid
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
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Adjust default editor dialog window sizes
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