| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | 2017-04-10 | 1 | -1/+1 |
| |\ | | | | | Fix signal error when starting editor | ||||
| | * | Fix signal error when starting editor | volzhs | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | | need to merge #8198 to work properly | ||||
| * | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 29 | -157/+157 |
| |/ | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 1 | -3/+3 |
| | | | | | -Disabled warnings on windows, need to properly set up warnings | ||||
| * | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | 2017-04-09 | 1 | -1/+1 |
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| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 4 | -46/+200 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 256 | -0/+256 |
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| * | i18n: Sync translations from Weblate | Rémi Verschelde | 2017-04-07 | 30 | -1063/+2544 |
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| * | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | 2017-04-07 | 3 | -0/+20913 |
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| * | i18n: Update translation template | Rémi Verschelde | 2017-04-07 | 1 | -6/+40 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 24 | -400/+1623 |
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| * | Fix highlight typo | supaiku | 2017-04-06 | 3 | -8/+8 |
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| * | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | 2017-04-06 | 1 | -5/+13 |
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| * | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | 2017-04-05 | 1 | -1/+1 |
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| * | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | 2017-04-03 | 1 | -1/+1 |
| | | | | | Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | ||||
| * | Fix crash when change project settings | volzhs | 2017-04-03 | 1 | -1/+1 |
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| * | Make buttons closer in Scene tree | volzhs | 2017-04-03 | 1 | -0/+1 |
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| * | Merge pull request #8173 from RandomShaper/improve-tile-palette | Rémi Verschelde | 2017-03-30 | 1 | -7/+42 |
| |\ | | | | | Several enhancements for the tile map editor | ||||
| | * | Several enhancements for the tile map editor | Pedro J. Estébanez | 2017-03-27 | 1 | -7/+42 |
| | | | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette | ||||
| * | | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | 2017-03-29 | 4 | -3/+18 |
| |\ \ | | | | | | | WebGL 2 export per WebAssembly or asm.js | ||||
| | * | | WebGL 2 export per WebAssembly or asm.js | eska | 2017-03-29 | 4 | -3/+18 |
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| * | | | Merge pull request #8169 from RandomShaper/fix-uniform-move | Rémi Verschelde | 2017-03-27 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging | ||||
| | * | | | Include uniform (Shift down) mode | Pedro J. Estébanez | 2017-03-27 | 1 | -1/+1 |
| | | |/ | |/| | | | | | | | in only-one-Node2D dragging | ||||
| * | | | Fix bogus s/_md/D_METHOD/ affecting md5 stuff | Rémi Verschelde | 2017-03-24 | 1 | -10/+10 |
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| * | | | Merge pull request #8115 from RandomShaper/improve-snapping | Rémi Verschelde | 2017-03-24 | 2 | -49/+49 |
| |\ \ \ | | | | | | | | | Improved 2D snapping behavior | ||||
| | * | | | Improved 2D snapping behavior | Pedro J. Estébanez | 2017-03-24 | 2 | -49/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | ||||
| * | | | | Merge pull request #8109 from RandomShaper/warped-panning | Rémi Verschelde | 2017-03-24 | 3 | -3/+22 |
| |\ \ \ \ | | | | | | | | | | | Implement warped mouse panning for 2D & 3D editors | ||||
| | * | | | | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 2017-03-22 | 3 | -3/+22 |
| | |/ / / | | | | | | | | | | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | ||||
| * | | | | i-patch for Pirate language | Rémi Verschelde | 2017-03-24 | 31 | -31/+31 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate." | ||||
| * | | | | i18n: Sync templates and translations with current code | Rémi Verschelde | 2017-03-24 | 31 | -86168/+85843 |
| | | | | | | | | | | | | | | | | | | | | | Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two: | ||||
| * | | | | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 20 | -37/+35 |
| | |/ / |/| | | | | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | | | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | 2017-03-24 | 2 | -6/+4 |
| | |/ |/| | | | | | | | Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto. | ||||
| * | | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 4 | -46/+118 |
| | | | | | | | | | Android seems to be working again! | ||||
| * | | Export working (for linux at least) | Juan Linietsky | 2017-03-21 | 4 | -16/+95 |
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| * | | Export template management dialog. | Juan Linietsky | 2017-03-21 | 7 | -77/+520 |
| |/ | | | | Missing download (need to discuss this!) | ||||
| * | Merge pull request #8067 from Hinsbart/fix_ps_cross | Rémi Verschelde | 2017-03-18 | 1 | -1/+1 |
| |\ | | | | | InputMap: Rename joypad button "PS X" to "PS Cross". | ||||
| | * | InputMap: Rename joypad button "PS X" to "PS Cross". | Andreas Haas | 2017-03-18 | 1 | -1/+1 |
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| * | | Merge pull request #8051 from RayKoopa/resizable_new_node_dialog | Rémi Verschelde | 2017-03-18 | 5 | -314/+34 |
| |\ \ | | | | | | | Make Create New Node dialog resizable and burninate old dialog | ||||
| | * | | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 2017-03-18 | 5 | -314/+34 |
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| * / | Editor: Fix "About" dialog | Andreas Haas | 2017-03-18 | 1 | -6/+5 |
| |/ | | | | Use a HBoxContainer instead of hardcoded positions. | ||||
| * | Merge pull request #8017 from volzhs/fix-dnd-2d-viewport | Rémi Verschelde | 2017-03-13 | 1 | -16/+16 |
| |\ | | | | | Fix drag and drop on 2d viewport | ||||
| | * | Fix drag and drop on 2d viewport | volzhs | 2017-03-13 | 1 | -16/+16 |
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| * | | Merge pull request #7979 from RandomShaper/fix-sub-inheritance | Rémi Verschelde | 2017-03-13 | 1 | -0/+5 |
| |\ \ | | | | | | | Fix node duplication in scene sub-inheritance | ||||
| | * | | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | 2017-03-09 | 1 | -0/+5 |
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| * / | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | 2017-03-06 | 3 | -0/+60 |
| |/ | | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 238 | -32451/+26483 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 16 | -1/+451 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 2012 | -0/+399113 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
