| Commit message (Collapse) | Author | Age | Files | Lines |
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
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Add the ability to delete bezier path handles.
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Bring back EditorImportPlugin
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This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
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Also cleanup comments on variant types.
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AssetInstaller: fix toggling dir bug, scan after install
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Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
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EditorFileSystemDirectory
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712.
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Project Settings: Use capitalized properties.
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There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
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Fix click area for bool parameter
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This fixes the issue #8551: VisualScript: can't change bool parameter in
function call
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Fix Editor/Debugger connection problems.
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Possibly fixes various editor<->debugger connection related problems.
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- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
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Spatial Editor: Mouse warping for orbit & freelook modes.
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Reworked look and feel of Add Script Dialog also some bug fixes
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Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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Also fix typo on the main editor confirmation prompt
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Added 3D freelook navigation mode
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- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
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Make script debugger display all kinds of objects
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support obj with negative indices
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Separate distraction mode for scene & script editor
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Make property editor display dictionaries (read only)
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Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915.
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Scene importer: add -rigidonly flag for empties [master]
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Fix to use editor theme instead of handling each UI
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Added recent scripts to script editor
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Add setting to opt-out of capitalization in property inspectors
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