| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | i18n: Add more assetlib strings to translate | Rémi Verschelde | 2017-04-20 | 36 | -1859/+6922 |
| | | | | | Fixes #8463. | ||||
| * | i18n: Sync translation templates with current source | Rémi Verschelde | 2017-04-20 | 34 | -800/+1940 |
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| * | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | 2017-04-20 | 5 | -49/+55 |
| |\ | | | | | External editor improvements and fixes | ||||
| | * | External editor improvements and fixes | Ignacio Etcheverry | 2017-04-17 | 5 | -49/+55 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | ||||
| * | | Merge pull request #8359 from volzhs/script-filename-master | Rémi Verschelde | 2017-04-20 | 1 | -2/+6 |
| |\ \ | | | | | | | Show script filename instead of thumbnail | ||||
| | * | | Show script filename instead of thumbnail | volzhs | 2017-04-12 | 1 | -2/+6 |
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| * | | | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | 2017-04-18 | 7 | -4/+155 |
| |\ \ \ | | | | | | | | | Support for space indentation | ||||
| | * | | | Convert indent on save | Paulb23 | 2017-04-18 | 2 | -0/+39 |
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| | * | | | Added support for space indentation | Paulb23 | 2017-04-18 | 5 | -10/+18 |
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| | * | | | Added ability to convert indent type | Paulb23 | 2017-04-16 | 2 | -0/+104 |
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| * | | | | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | 2017-04-17 | 3 | -27/+66 |
| |\ \ \ \ | | | | | | | | | | | Use .godot as file extension for project files. | ||||
| | * | | | | Use .godot as file extension for project files. | Andreas Haas | 2017-04-16 | 3 | -27/+66 |
| | | |/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. | ||||
| * | | | | Merge pull request #8433 from neikeq/pr-fix-smth | Andreas Haas | 2017-04-17 | 1 | -19/+20 |
| |\ \ \ \ | |_|/ / |/| | | | ScriptEditor: Fixes bug where menu option would be handled twice | ||||
| | * | | | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | 2017-04-17 | 1 | -19/+20 |
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| * | | | | Editor: decrease blending time for dialog dimming a little. | Andreas Haas | 2017-04-16 | 1 | -1/+1 |
| |/ / / | | | | | | | | | | Feels snappier now. | ||||
| * | | | Merge pull request #8389 from volzhs/inspector-button-margin-master | Andreas Haas | 2017-04-14 | 1 | -0/+1 |
| |\ \ \ | | | | | | | | | Make buttons closer in Inspector panel | ||||
| | * | | | Make buttons closer in Inspector panel | volzhs | 2017-04-14 | 1 | -0/+1 |
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| * | | | Merge pull request #8356 from volzhs/texture-view-master | Andreas Haas | 2017-04-14 | 1 | -0/+8 |
| |\ \ \ | | | | | | | | | Prevent to take too much space for long vertical texture | ||||
| | * | | | Prevent to take too much space for long vertical texture | volzhs | 2017-04-11 | 1 | -0/+8 |
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| * | | | Merge pull request #8374 from nunodonato/killimport | Andreas Haas | 2017-04-14 | 2 | -26/+0 |
| |\ \ \ | | | | | | | | | Removed the deprecated Import menu from the main editor. | ||||
| | * | | | Removed the deprecated Import menu from the main editor. | Nuno Donato | 2017-04-12 | 2 | -26/+0 |
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| * / / | re-enabled obj import | Karroffel | 2017-04-12 | 1 | -3/+3 |
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| * | | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | 2017-04-10 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix signal error when starting editor | ||||
| | * | | Fix signal error when starting editor | volzhs | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | | | | | | need to merge #8198 to work properly | ||||
| * | | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 29 | -157/+157 |
| |/ / | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 1 | -3/+3 |
| | | | | | | | | | -Disabled warnings on windows, need to properly set up warnings | ||||
| * | | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | 2017-04-09 | 1 | -1/+1 |
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| * | | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 4 | -46/+200 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 256 | -0/+256 |
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| * | i18n: Sync translations from Weblate | Rémi Verschelde | 2017-04-07 | 30 | -1063/+2544 |
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| * | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | 2017-04-07 | 3 | -0/+20913 |
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| * | i18n: Update translation template | Rémi Verschelde | 2017-04-07 | 1 | -6/+40 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 24 | -400/+1623 |
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| * | Fix highlight typo | supaiku | 2017-04-06 | 3 | -8/+8 |
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| * | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | 2017-04-06 | 1 | -5/+13 |
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| * | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | 2017-04-05 | 1 | -1/+1 |
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| * | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | 2017-04-03 | 1 | -1/+1 |
| | | | | | Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | ||||
| * | Fix crash when change project settings | volzhs | 2017-04-03 | 1 | -1/+1 |
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| * | Make buttons closer in Scene tree | volzhs | 2017-04-03 | 1 | -0/+1 |
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| * | Merge pull request #8173 from RandomShaper/improve-tile-palette | Rémi Verschelde | 2017-03-30 | 1 | -7/+42 |
| |\ | | | | | Several enhancements for the tile map editor | ||||
| | * | Several enhancements for the tile map editor | Pedro J. Estébanez | 2017-03-27 | 1 | -7/+42 |
| | | | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette | ||||
| * | | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | 2017-03-29 | 4 | -3/+18 |
| |\ \ | | | | | | | WebGL 2 export per WebAssembly or asm.js | ||||
| | * | | WebGL 2 export per WebAssembly or asm.js | eska | 2017-03-29 | 4 | -3/+18 |
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| * | | | Merge pull request #8169 from RandomShaper/fix-uniform-move | Rémi Verschelde | 2017-03-27 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging | ||||
| | * | | | Include uniform (Shift down) mode | Pedro J. Estébanez | 2017-03-27 | 1 | -1/+1 |
| | | |/ | |/| | | | | | | | in only-one-Node2D dragging | ||||
| * | | | Fix bogus s/_md/D_METHOD/ affecting md5 stuff | Rémi Verschelde | 2017-03-24 | 1 | -10/+10 |
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| * | | | Merge pull request #8115 from RandomShaper/improve-snapping | Rémi Verschelde | 2017-03-24 | 2 | -49/+49 |
| |\ \ \ | | | | | | | | | Improved 2D snapping behavior | ||||
| | * | | | Improved 2D snapping behavior | Pedro J. Estébanez | 2017-03-24 | 2 | -49/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | ||||
| * | | | | Merge pull request #8109 from RandomShaper/warped-panning | Rémi Verschelde | 2017-03-24 | 3 | -3/+22 |
| |\ \ \ \ | | | | | | | | | | | Implement warped mouse panning for 2D & 3D editors | ||||
| | * | | | | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 2017-03-22 | 3 | -3/+22 |
| | |/ / / | | | | | | | | | | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | ||||
