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* i18n: Add more assetlib strings to translateRémi Verschelde2017-04-2036-1859/+6922
| | | | Fixes #8463.
* i18n: Sync translation templates with current sourceRémi Verschelde2017-04-2034-800/+1940
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-205-49/+55
|\ | | | | External editor improvements and fixes
| * External editor improvements and fixesIgnacio Etcheverry2017-04-175-49/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | Merge pull request #8359 from volzhs/script-filename-masterRémi Verschelde2017-04-201-2/+6
|\ \ | | | | | | Show script filename instead of thumbnail
| * | Show script filename instead of thumbnailvolzhs2017-04-121-2/+6
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* | | Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde2017-04-187-4/+155
|\ \ \ | | | | | | | | Support for space indentation
| * | | Convert indent on savePaulb232017-04-182-0/+39
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| * | | Added support for space indentationPaulb232017-04-185-10/+18
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| * | | Added ability to convert indent typePaulb232017-04-162-0/+104
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* | | | Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde2017-04-173-27/+66
|\ \ \ \ | | | | | | | | | | Use .godot as file extension for project files.
| * | | | Use .godot as file extension for project files.Andreas Haas2017-04-163-27/+66
| | |/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
* | | | Merge pull request #8433 from neikeq/pr-fix-smthAndreas Haas2017-04-171-19/+20
|\ \ \ \ | |_|/ / |/| | | ScriptEditor: Fixes bug where menu option would be handled twice
| * | | ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry2017-04-171-19/+20
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* | | | Editor: decrease blending time for dialog dimming a little.Andreas Haas2017-04-161-1/+1
|/ / / | | | | | | | | | Feels snappier now.
* | | Merge pull request #8389 from volzhs/inspector-button-margin-masterAndreas Haas2017-04-141-0/+1
|\ \ \ | | | | | | | | Make buttons closer in Inspector panel
| * | | Make buttons closer in Inspector panelvolzhs2017-04-141-0/+1
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* | | Merge pull request #8356 from volzhs/texture-view-masterAndreas Haas2017-04-141-0/+8
|\ \ \ | | | | | | | | Prevent to take too much space for long vertical texture
| * | | Prevent to take too much space for long vertical texturevolzhs2017-04-111-0/+8
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* | | Merge pull request #8374 from nunodonato/killimportAndreas Haas2017-04-142-26/+0
|\ \ \ | | | | | | | | Removed the deprecated Import menu from the main editor.
| * | | Removed the deprecated Import menu from the main editor.Nuno Donato2017-04-122-26/+0
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* / / re-enabled obj importKarroffel2017-04-121-3/+3
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* | Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde2017-04-101-1/+1
|\ \ | | | | | | Fix signal error when starting editor
| * | Fix signal error when starting editorvolzhs2017-04-101-1/+1
| | | | | | | | | | | | need to merge #8198 to work properly
* | | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-1029-157/+157
|/ / | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-3/+3
| | | | | | | | -Disabled warnings on windows, need to properly set up warnings
* | Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas2017-04-091-1/+1
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* | Particle system is complete. Rejoice!Juan Linietsky2017-04-084-46/+200
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08256-0/+256
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* i18n: Sync translations from WeblateRémi Verschelde2017-04-0730-1063/+2544
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* i18n: Add new translations for Greek, Dutch and ThaiRémi Verschelde2017-04-073-0/+20913
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* i18n: Update translation templateRémi Verschelde2017-04-071-6/+40
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0624-400/+1623
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* Fix highlight typosupaiku2017-04-063-8/+8
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* Editor: Use GDScript as the default language in ScriptCreateDialog.Andreas Haas2017-04-061-5/+13
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* Fix typo which caused popup to display on incorrect coordinates.Martin Novak2017-04-051-1/+1
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* Editor: Swap Scene and Import tabs in dock.Andreas Haas2017-04-031-1/+1
| | | | Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
* Fix crash when change project settingsvolzhs2017-04-031-1/+1
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* Make buttons closer in Scene treevolzhs2017-04-031-0/+1
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* Merge pull request #8173 from RandomShaper/improve-tile-paletteRémi Verschelde2017-03-301-7/+42
|\ | | | | Several enhancements for the tile map editor
| * Several enhancements for the tile map editorPedro J. Estébanez2017-03-271-7/+42
| | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette
* | Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-294-3/+18
|\ \ | | | | | | WebGL 2 export per WebAssembly or asm.js
| * | WebGL 2 export per WebAssembly or asm.jseska2017-03-294-3/+18
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* | | Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde2017-03-271-1/+1
|\ \ \ | | | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging
| * | | Include uniform (Shift down) modePedro J. Estébanez2017-03-271-1/+1
| | |/ | |/| | | | | | | in only-one-Node2D dragging
* | | Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde2017-03-241-10/+10
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* | | Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde2017-03-242-49/+49
|\ \ \ | | | | | | | | Improved 2D snapping behavior
| * | | Improved 2D snapping behaviorPedro J. Estébanez2017-03-242-49/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
* | | | Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde2017-03-243-3/+22
|\ \ \ \ | | | | | | | | | | Implement warped mouse panning for 2D & 3D editors
| * | | | Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-223-3/+22
| |/ / / | | | | | | | | | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future