| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | 2018-02-28 | 2 | -0/+4 |
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| * | TileSetEditorPlgn: Fix a leak | Poommetee Ketson | 2018-02-27 | 2 | -1/+7 |
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| * | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | 2018-02-25 | 4 | -17/+351 |
| | | | | | support for in the future | ||||
| * | Fix version.txt validation logic for export templates .tpz | Rémi Verschelde | 2018-02-25 | 1 | -15/+5 |
| | | | | | | | | | | | It assumed that the version would always be `x.y-status`, with no dot possible in `status`, so: - It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic) - It would not support Mono templates when we provide them The validation it did was not really useful anyway, so we just use the raw string. | ||||
| * | only show information we have in stacktrace | Paul Joannon | 2018-02-24 | 1 | -3/+11 |
| | | | | | do not show line number and/or file if not defined | ||||
| * | Merge pull request #16957 from akien-mga/version-macros | Rémi Verschelde | 2018-02-24 | 7 | -10/+10 |
| |\ | | | | | Refactor version macros and fix related bugs | ||||
| | * | Refactor version macros and fix related bugs | Rémi Verschelde | 2018-02-23 | 7 | -10/+10 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | ||||
| * | | Merge pull request #16920 from neikeq/mono-project-export | Rémi Verschelde | 2018-02-23 | 1 | -2/+0 |
| |\ \ | |/ |/| | Mono project export | ||||
| | * | EditorExport: Allow export plugins to add shared libraries | Ignacio Etcheverry | 2018-02-22 | 1 | -2/+0 |
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| * | | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | 2018-02-22 | 2 | -17/+163 |
| | | | | | | | | | eventually make it possible to in the future. | ||||
| * | | i18n: Sync translation templates with 3.0 source | Rémi Verschelde | 2018-02-22 | 46 | -1993/+3150 |
| | | | | | | | | | | | | | | | | | Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c) | ||||
| * | | i18n: Sync translations with Weblate | Rémi Verschelde | 2018-02-22 | 13 | -1978/+1617 |
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| * | | AnimationEditor: fix time indicator offset | Poommetee Ketson | 2018-02-22 | 1 | -3/+3 |
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| * | Merge pull request #16915 from sudoio/master | Poommetee Ketson | 2018-02-22 | 1 | -1/+1 |
| |\ | | | | | Insert proper copy icon to debugger | ||||
| | * | Insert proper copy icon to debugger | Artem Varaksa | 2018-02-22 | 1 | -1/+1 |
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| * | | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | 2018-02-22 | 1 | -1/+1 |
| |\ \ | |/ |/| | Fix builtin script cannot open from debug stacks | ||||
| | * | Fix builtin script cannot open from debug stacks | geequlim | 2018-02-21 | 1 | -1/+1 |
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| * | | Icons update | Daniel J. Ramirez | 2018-02-21 | 32 | -76/+48 |
| | | | | | | | | | includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | ||||
| * | | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 3 | -0/+172 |
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| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 5 | -11/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | | Merge pull request #16890 from Chaosus/ctrlsnap | Rémi Verschelde | 2018-02-21 | 2 | -1/+5 |
| |\ \ | | | | | | | Enable snapping in 3D when control key pressed | ||||
| | * | | Enable snapping when control key pressed | Chaosus | 2018-02-21 | 2 | -1/+5 |
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| * | | Merge pull request #16881 from fzwoch/gltf_embedded | Rémi Verschelde | 2018-02-21 | 1 | -1/+2 |
| |\ \ | |/ |/| | gltf: improve embedded data discovery | ||||
| | * | gltf: improve embedded data discovery | Florian Zwoch | 2018-02-21 | 1 | -1/+2 |
| | | | | | | | | | Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | ||||
| * | | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | 2018-02-21 | 1 | -0/+1 |
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| * | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 5 | -51/+531 |
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| * | | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | 2018-02-21 | 1 | -8/+8 |
| | | | | | | | | | | | | | stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | ||||
| * | | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | 2018-02-21 | 5 | -470/+704 |
| |\ \ | |/ |/| | Tileset Editor Improvement | ||||
| | * | Tileset Editor Improvement | Damar Indra | 2018-02-20 | 5 | -470/+704 |
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| * | | Godot now allows built-in irrespective of the filepath. | Anish | 2018-02-21 | 1 | -5/+9 |
| | | | | | | | | | | | | | | | | | Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | ||||
| * | | Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug | Rémi Verschelde | 2018-02-21 | 1 | -2/+0 |
| |\ \ | | | | | | | Fix Automatic switch to viewport when playing a scene | ||||
| | * | | Fix Automatic switch to viewport when playing a scene #16357 | Unknown | 2018-02-18 | 1 | -2/+0 |
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| * | | | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | 2018-02-20 | 1 | -0/+8 |
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| * | | | Draw relationship line on scene tree dock if option is on | volzhs | 2018-02-20 | 1 | -0/+1 |
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| * | | | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | 2018-02-20 | 2 | -4/+6 |
| |\ \ \ | | | | | | | | | Keep to show current script when closing all docs | ||||
| | * | | | Keep to show current script when closing all docs | volzhs | 2018-02-20 | 2 | -4/+6 |
| | |/ / | | | | | | | | | | | | | | | | | | | also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | ||||
| * | | | Made the Debugger's Stack Frames items reselectable. | Michael Alexsander Silva Dias | 2018-02-20 | 1 | -0/+1 |
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| * | | | Added an auto quit and auto build flag to the command line options. | Nathan Warden | 2018-02-19 | 2 | -4/+5 |
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| * | | | Merge pull request #16709 from willnationsdev/autoload-edit | Rémi Verschelde | 2018-02-19 | 6 | -39/+91 |
| |\ \ \ | | | | | | | | | Enable EditorPlugin to add/remove autoloads | ||||
| | * | | | Enable EditorPlugin to add/remove autoloads | Will Nations | 2018-02-14 | 6 | -39/+91 |
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| * | | | | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update | Rémi Verschelde | 2018-02-19 | 2 | -51/+74 |
| |\ \ \ \ | | | | | | | | | | | Makes 3D editor grid color update without restart. | ||||
| | * | | | | Makes 3D editor grid color update without restart. | PJB3005 | 2017-12-09 | 2 | -54/+74 |
| | | | | | | | | | | | | | | | | | | | | | Fixes #14415 | ||||
| * | | | | | Add show path button to project manager | Bernhard Liebl | 2018-02-19 | 2 | -3/+33 |
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| * | | | | | Fixing folder/file case sensitive renaming issue | Stephen Traskal | 2018-02-19 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | Example: Could not rename "Objects" to "objects" or vice versa | ||||
| * | | | | | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | 2018-02-19 | 2 | -1/+25 |
| |\ \ \ \ \ | | | | | | | | | | | | | Added zoom label to code editor | ||||
| | * | | | | | Added zoom label to code editor | Chaosus | 2018-01-31 | 2 | -1/+25 |
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| * | | | | | | Merge pull request #16430 from dragmz/download_tpl_to_file | Rémi Verschelde | 2018-02-19 | 1 | -13/+6 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Download export templates to a file (instead of memory) using separate thread | ||||
| | * | | | | | | download templates to a file using separate thread | Marcin Zawiejski | 2018-02-07 | 1 | -13/+6 |
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| * | | | | | | | Merge pull request #16491 from Chaosus/update_status_bar_font | Rémi Verschelde | 2018-02-19 | 2 | -1/+10 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Make status bar label fonts updateable | ||||
| | * | | | | | | | Maked status bar label fonts updateable | Chaosus | 2018-02-14 | 2 | -1/+10 |
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