| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Mark Godot 3.0 exporter as work in progress | Rémi Verschelde | 2017-04-10 | 22 | -22/+22 |
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| * | Godot3 exporter: Convert engine.cfg properly | Rémi Verschelde | 2017-04-09 | 2 | -20/+261 |
| | | | | | | Use a map to keep track of renamings as done for other properties. The saving is a bit hackish, there might be simpler solutions. | ||||
| * | Style: Fix some badly formatted files | Rémi Verschelde | 2017-04-08 | 5 | -25/+23 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 220 | -0/+220 |
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| * | i18n: Sync translations with Weblate | Rémi Verschelde | 2017-04-07 | 15 | -1348/+1514 |
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| * | i18n: Add WIP Czech, Danish, Greek, Dutch and Thai translations | Rémi Verschelde | 2017-04-07 | 5 | -0/+33956 |
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| * | i18n: Update template with current source | Rémi Verschelde | 2017-04-07 | 1 | -7/+31 |
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| * | Merge pull request #8202 from williamd1k0/add-script-button | Rémi Verschelde | 2017-04-07 | 9 | -29/+264 |
| |\ | | | | | Add Attach and Clear Script buttons (2.1) | ||||
| | * | Re-add attach button and context menu from ↵ | William Tumeo | 2017-03-29 | 4 | -87/+100 |
| | | | | | | | | | 1880238c3e54f57a14361d2c347387edebc6391b | ||||
| | * | Re-add clear script button and context menu from ↵ | William Tumeo | 2017-03-29 | 2 | -3/+38 |
| | | | | | | | | | ce5200b30e6d262905912c6571d51ba6f5979bd7 | ||||
| | * | Re-add script icons from 544194053a54870320d860f1cf333f45723758b9 | William Tumeo | 2017-03-29 | 4 | -2/+98 |
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| | * | Re-add create/load script button and context menu | William Tumeo | 2017-03-29 | 4 | -6/+81 |
| | | | | | | | | | | | - create from f51b202566e9b2a9deb3eb4836f6e00fb30e8500 - load from 41329f9750379b3c2e506d1e9ed7f6195c812920 | ||||
| | * | Re-add script button from b77200728e7f2b2dd446a9717c83a20c9aac0ce4 | William Tumeo | 2017-03-29 | 2 | -1/+17 |
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| * | | Add priority to samples in a library | Pedro J. Estébanez | 2017-04-06 | 1 | -5/+20 |
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| * | | Make buttons closer in Scene tree | volzhs | 2017-04-05 | 1 | -0/+1 |
| | | | | | | | | | (cherry picked from commit a911b1f126b60d8d119e15eade30fd40692f8ddf) | ||||
| * | | Merge pull request #8240 from volzhs/crash-project-setting | Rémi Verschelde | 2017-04-03 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix crash when change project settings | ||||
| | * | | Fix crash when change project settings | volzhs | 2017-04-03 | 1 | -1/+1 |
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| * | | Merge pull request #8179 from efornara/2.1 | Rémi Verschelde | 2017-03-30 | 1 | -1/+7 |
| |\ \ | | | | | | | Allow remote debugging on disconnected Windows machines | ||||
| | * | | Workaround to allow debugging on Windows when offline | Emanuele Fornara | 2017-03-29 | 1 | -1/+7 |
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| * | | Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1 | Rémi Verschelde | 2017-03-30 | 1 | -7/+42 |
| |\ \ | |/ |/| | Several enhancements for the tile map editor (2.1) | ||||
| | * | Several enhancements for the tile map editor | Pedro J. Estébanez | 2017-03-27 | 1 | -7/+42 |
| | | | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette | ||||
| * | | Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1 | Rémi Verschelde | 2017-03-27 | 1 | -1/+1 |
| |\ \ | | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging (2.1) | ||||
| | * | | Include uniform (Shift down) mode in only-one-Node2D dragging | Pedro J. Estébanez | 2017-03-27 | 1 | -1/+1 |
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| * | | Merge pull request #8114 from RandomShaper/improve-snapping-2.1 | Rémi Verschelde | 2017-03-24 | 2 | -48/+49 |
| |\ \ | | | | | | | Improved 2D snapping behavior (2.1) | ||||
| | * | | Improved 2D snapping behavior | Pedro J. Estébanez | 2017-03-24 | 2 | -48/+49 |
| | | | | | | | | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code | ||||
| * | | | Merge pull request #8107 from RandomShaper/warped-panning-2.1 | Rémi Verschelde | 2017-03-24 | 3 | -3/+21 |
| |\ \ \ | | | | | | | | | Implement warped mouse panning for 2D & 3D editors (2.1) | ||||
| | * | | | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 2017-03-22 | 3 | -3/+21 |
| | |/ / | | | | | | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | ||||
| * | | | Merge pull request #8099 from RandomShaper/close-output-2.1 | Rémi Verschelde | 2017-03-24 | 2 | -0/+10 |
| |\ \ \ | | | | | | | | | Add editor option for automatically closing the output when stopping the game (2.1) | ||||
| | * | | | Add editor option for automatically closing the output when stopping the game | Pedro J. Estébanez | 2017-03-21 | 2 | -0/+10 |
| | |/ / | | | | | | | | | | (back-ported from 1bd1af776c111f1efdd9a3b0259d8f916c052ef2) | ||||
| * | | | i18n: Sync templates and translations with current code | Rémi Verschelde | 2017-03-24 | 16 | -9739/+10641 |
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| * | | | i18n: Adapt script to tools/editor -> editor move | Rémi Verschelde | 2017-03-24 | 3 | -10/+10 |
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| * | | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | 2017-03-24 | 2 | -4/+19 |
| |/ | | | | | | | | | Also use single-dock column if width < 1200. Manually adapted from bfe67a3b87ada532d27df015141af8eb6091ef89 and c103f32ea3b19c3588d54dcef98e307f8b823f4c. Fixes #6096. | ||||
| * | Revert "Fix drag and drop on 2d viewport" | Rémi Verschelde | 2017-03-20 | 1 | -15/+15 |
| | | | | | | This reverts commits a9d8da91b72fe8493f9087563056bb4ade4ca2c7 and 4230b22558516473fe2b11f05436fab13269789c. | ||||
| * | Fix cherry-pick mistake using 3.0 method | Rémi Verschelde | 2017-03-19 | 1 | -1/+1 |
| | | | | | Bug introduced in a9d8da91b72fe8493f9087563056bb4ade4ca2c7. | ||||
| * | Editor: Fix "About" dialog | Andreas Haas | 2017-03-19 | 1 | -6/+5 |
| | | | | | | | Use a HBoxContainer instead of hardcoded positions. (cherry picked from commit 7ec697695f9a12cbc2338725d887e752022e30f4) | ||||
| * | Fix drag and drop on 2d viewport | volzhs | 2017-03-19 | 1 | -16/+16 |
| | | | | | (cherry picked from commit 4d0a75750fdb8d1cd150976cdbd6c3d1c7ab513b) | ||||
| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 230 | -41117/+33810 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-18 | 1744 | -0/+279328 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247) | |||||
