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path: root/editor/settings_config_dialog.cpp (follow)
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* Adjust default editor popup sizeshomer6662018-05-051-1/+8
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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-2/+2
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* Fix all categories unfold when one key binding is changedAlessandro2018-03-241-1/+15
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Respect text editor highlighting color changesvolzhs2017-12-281-0/+2
| | | | Fix #14838
* doc: Sync classref with current sourceRémi Verschelde2017-12-181-1/+1
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* Clean up setting dialogues a bit.Ray Koopa2017-12-171-21/+55
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* Some untranslated UI stringsUnknown2017-12-021-3/+3
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* Merge pull request #11933 from cxong/masterJuan Linietsky2017-11-211-1/+1
|\ | | | | Use "Command" instead of "Meta" for macOS (#1619)
| * Use "Command" for OSX in translation strings (#1619)Cong2017-10-131-1/+1
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* | Separated Editor settings and Scene undo redo stackPaulb232017-10-151-28/+76
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* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-1/+1
| | | | to has_setting. Fixes #11844
* Several visual improvements.Daniel J. Ramirez2017-09-281-1/+1
| | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* Update theme property respectivelyvolzhs2017-09-261-0/+2
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* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-1/+1
|\ | | | | Implements set_margins_preset(...)
| * Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | Added the ability to revert to initial value in editor settings.Daniel J. Ramirez2017-09-241-0/+1
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* Searchable Key-Bindings in editorScayze2017-09-031-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Removed outdated comment.anakimluke2017-07-041-4/+0
| | | | closes #78
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-18/+23
| | | | this might cause bugs I haven't found yet..
* New customizable editor themevolzhs2017-05-091-0/+1
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* Fix to use editor theme instead of handling each UIvolzhs2017-04-281-1/+0
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* Update editor themevolzhs2017-04-281-0/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-124/+105
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+415
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.