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* Merge pull request #8613 from magyar123/pr-debugger-display-objectsRémi Verschelde2017-05-051-4/+28
|\ | | | | Make script debugger display all kinds of objects
| * Make script debugger display all kinds of objectsmbalint122017-05-011-4/+28
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* | Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde2017-05-021-1/+1
|\ \ | | | | | | Add setting to opt-out of capitalization in property inspectors
| * | Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez2017-04-271-1/+1
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* | Update editor themevolzhs2017-04-281-0/+3
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* | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-13/+25
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-658/+511
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1998
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.