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path: root/editor/script_create_dialog.h
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* Update icons when theme changedPoommetee Ketson2018-02-251-0/+1
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* Fixed "Attach Script" dialog's file dialog labeling.Michael Alexsander Silva Dias2018-01-101-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Pressing Enter key creates or loads script on Attach script windowvolzhs2017-12-111-0/+1
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* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+1
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
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* ScriptCreateDialog: fix open error crash, remember templatePoommetee Ketson2017-07-071-1/+1
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* Add ability to use custom script templates.Andreas Haas2017-06-131-0/+3
| | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* Reworked look and feel of Add Script Dialog.Przemysław Gołąb (n-pigeon)2017-05-061-1/+17
| | | | | Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
* Added the ability to select files as base when creating scriptsmbalint122017-04-151-1/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-13/+12
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+79
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.