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path: root/editor/scene_tree_editor.cpp (follow)
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* Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-201-1/+5
|\ | | | | ability to lock spatial nodes transform in editor
| * ability to lock spatial nodes transform in editorJakub Grzesik2017-11-111-1/+5
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* | When script changes, defer tree updating. Fixes #9704Juan Linietsky2017-11-151-1/+5
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* Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez2017-10-121-2/+2
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* Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-2/+2
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* SceneTreeEditor: Fix node_selected signal emission.Andreas Haas2017-08-201-2/+4
| | | | Fixes #10131
* Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-3/+3
| | | | | | Improved colors Added some missing icons
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
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* Subscene icon tooltip updateJakub Grzesik2017-07-171-2/+2
| | | | | Subscene tooltip text changed to 'Open in Editor' closes #9667
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-1/+1
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* Clicking on subscene icon will open itJakub Grzesik2017-07-031-161/+4
| | | | All options are moved into RMB menu
* Update visibility icon properlyvolzhs2017-07-031-1/+1
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
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* Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas2017-04-261-13/+13
| | | | Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Make buttons closer in Scene treevolzhs2017-04-031-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-429/+351
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1316
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.