| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #11007 from saltares/issue-9988 | Rémi Verschelde | 2017-09-12 | 1 | -1/+1 |
| |\ | | | | | Renames _add_child_below_node() to add_child_below_node(). Fixes #9988. | ||||
| | * | Renames _add_child_below_node() to add_child_below_node(). Closes #9988. | David Saltares | 2017-09-05 | 1 | -1/+1 |
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| * | | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | 2017-09-12 | 1 | -17/+28 |
| |\ \ | | | | | | | Remove assignment and declarations in if statements | ||||
| | * | | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -17/+28 |
| | |/ | | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * / | Fix duplication of nodes resulting in shared metadata | Bojidar Marinov | 2017-09-11 | 1 | -1/+8 |
| |/ | | | | Fixes #9547 | ||||
| * | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -0/+8 |
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| * | Improved and added some icons | Daniel J. Ramirez | 2017-08-29 | 1 | -2/+2 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -127/+7 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -27/+23 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -0/+2 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
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| * | correct RMB options for instanced inherited scene | Jakub Grzesik | 2017-07-28 | 1 | -2/+2 |
| | | | | | | | | When scene is inherited and later instanced as a part of another scene, only options related to instancing will be visible - same behavior as in 2.x closes #9901 | ||||
| * | Merge pull request #9706 from djrm/theme_fixes | Rémi Verschelde | 2017-07-23 | 1 | -5/+2 |
| |\ | | | | | Icons can now be added inside line edits (Search icon). | ||||
| | * | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | 2017-07-19 | 1 | -5/+2 |
| | | | | | | | | | | | | | Fixed window title bar margins. fixed compilation error | ||||
| * | | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| |/ | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Fix uncheckable checkboxes in RMB menu. closes #9625 | Jakub Grzesik | 2017-07-14 | 1 | -6/+11 |
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| * | fix for redundant RMB options for toplevel node | Jakub Grzesik | 2017-07-04 | 1 | -3/+5 |
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| * | Clicking on subscene icon will open it | Jakub Grzesik | 2017-07-03 | 1 | -0/+130 |
| | | | | | All options are moved into RMB menu | ||||
| * | Quick access list to subresources on RMB | Juan Linietsky | 2017-06-05 | 1 | -0/+62 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -4/+6 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -2/+1 |
| |\ | | | | | New customizable editor theme | ||||
| | * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -1/+2 |
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| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -2/+0 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Reworked look and feel of Add Script Dialog. | Przemysław Gołąb (n-pigeon) | 2017-05-06 | 1 | -2/+1 |
| |/ | | | | | Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain. | ||||
| * | Update editor theme | volzhs | 2017-04-28 | 1 | -0/+1 |
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| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -0/+2 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -4/+4 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 2017-03-18 | 1 | -2/+2 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -656/+512 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+2061 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
