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* Merge pull request #11007 from saltares/issue-9988Rémi Verschelde2017-09-121-1/+1
|\ | | | | Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.
| * Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares2017-09-051-1/+1
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* | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-121-17/+28
|\ \ | | | | | | Remove assignment and declarations in if statements
| * | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-17/+28
| |/ | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
* / Fix duplication of nodes resulting in shared metadataBojidar Marinov2017-09-111-1/+8
|/ | | | Fixes #9547
* added icon updating to most ui elementstoger52017-08-301-0/+8
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* Improved and added some iconsDaniel J. Ramirez2017-08-291-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-127/+7
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-27/+23
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-0/+2
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
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* correct RMB options for instanced inherited sceneJakub Grzesik2017-07-281-2/+2
| | | | | | | When scene is inherited and later instanced as a part of another scene, only options related to instancing will be visible - same behavior as in 2.x closes #9901
* Merge pull request #9706 from djrm/theme_fixesRémi Verschelde2017-07-231-5/+2
|\ | | | | Icons can now be added inside line edits (Search icon).
| * Icons can now be added inside line edits (Search icon).Daniel J. Ramirez2017-07-191-5/+2
| | | | | | | | | | | | Fixed window title bar margins. fixed compilation error
* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
|/ | | | -Added system for feature overrides, it's pretty cool :)
* Fix uncheckable checkboxes in RMB menu. closes #9625Jakub Grzesik2017-07-141-6/+11
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* fix for redundant RMB options for toplevel nodeJakub Grzesik2017-07-041-3/+5
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* Clicking on subscene icon will open itJakub Grzesik2017-07-031-0/+130
| | | | All options are moved into RMB menu
* Quick access list to subresources on RMBJuan Linietsky2017-06-051-0/+62
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+6
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-2/+1
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-1/+2
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-2/+0
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Reworked look and feel of Add Script Dialog.Przemysław Gołąb (n-pigeon)2017-05-061-2/+1
|/ | | | | Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
* Update editor themevolzhs2017-04-281-0/+1
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-0/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* Make Create New Node dialog resizable and burninate old dialogRay Koopa2017-03-181-2/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-656/+512
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+2061
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.