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path: root/editor/scene_tree_dock.cpp
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* Fix clicking on sub-resources in a node's right-click menubinbitten2018-01-131-0/+1
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* Fixes add script button updateGilles Roudiere2018-01-111-13/+15
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* Fix crash on save-branch-as-scenePedro J. Estébanez2018-01-101-1/+8
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* Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch2018-01-081-0/+5
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias2018-01-031-2/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #14991 from djrm/pr_fixesNoshyaar2017-12-271-0/+1
|\ | | | | Show Options Dialog for NodePath and File in clicked button position.
| * Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez2017-12-231-0/+1
| | | | | | | | Auto select newly created nodes.
* | Limit code editor minimum width, clear Scene node subresource menu before ↵Ray Koopa2017-12-191-1/+2
|/ | | | refilling it
* Show sub-resources as sub-menuvolzhs2017-12-171-5/+7
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* Enhanced changeType menu in Scene Tree Docksersoong2017-12-161-55/+58
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* Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias2017-11-261-0/+1
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* Fix doesn't close open a file window bugsersoong2017-11-251-0/+1
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* Fix context menu of first node in a new scenesersoong2017-11-241-1/+1
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* Improved update for remote scene tree and remote object.geequlim2017-11-231-0/+4
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* Add editor setting to allow keep show local scene tree while debugger start.geequlim2017-11-221-2/+10
| | | | Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-1/+1
|\ | | | | Allow for getting/setting "dotted" properties of objects
| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-1/+1
| | | | | | | | Performance is around the same as using pure set() through GDScript.
* | Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-201-0/+2
|\ \ | | | | | | Enhanced debugger for godot 3.0
| * | Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-0/+2
| | | | | | | | | | | | | | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
* | | Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-201-0/+4
|\ \ \ | | | | | | | | ability to lock spatial nodes transform in editor
| * | | ability to lock spatial nodes transform in editorJakub Grzesik2017-11-111-0/+4
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* | | | Merge pull request #13041 from RandomShaper/unify-node-duplicateRémi Verschelde2017-11-201-78/+2
|\ \ \ \ | | | | | | | | | | Let SceneTreeDock duplicate nodes via Node::duplicate()
| * | | | Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez2017-11-191-78/+2
| | |/ / | |/| | | | | | | | | | Helps with #11182.
* / | | Fix #10798: Fixes Change Type does not change iconOrkun2017-11-191-0/+2
|/ / / | | | | | | | | | | | | | | | | | | Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon
* | | Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde2017-11-161-0/+1
|\ \ \ | | | | | | | | Fixed scene tree updating when undo/redo root node creation, issue 6125
| * | | Fixed scene tree updating when undoing root node creation, issue 6125Paulb232017-11-161-0/+1
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* | | Add support for remote debug in scene tree.Juan Linietsky2017-11-151-0/+60
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* | | Duplicate signals fixesChaosus2017-11-131-0/+8
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* / Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb232017-11-121-0/+1
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* Editor: Update 2D viewport and inspector selection on delete. Fix #12591.mhilbrunner2017-11-081-4/+6
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* Use node name as default filename when attaching script.Benjamin2017-10-311-0/+8
| | | | | | When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory.
* create dialog search preferrence fixes: #11697toger52017-09-291-0/+12
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* Fixed a lot of HiDPI metrics.Daniel J. Ramirez2017-09-181-1/+0
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* Merge pull request #11007 from saltares/issue-9988Rémi Verschelde2017-09-121-1/+1
|\ | | | | Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.
| * Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares2017-09-051-1/+1
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* | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-121-17/+28
|\ \ | | | | | | Remove assignment and declarations in if statements
| * | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-17/+28
| |/ | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
* / Fix duplication of nodes resulting in shared metadataBojidar Marinov2017-09-111-1/+8
|/ | | | Fixes #9547
* added icon updating to most ui elementstoger52017-08-301-0/+8
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* Improved and added some iconsDaniel J. Ramirez2017-08-291-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-127/+7
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-27/+23
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-0/+2
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
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* correct RMB options for instanced inherited sceneJakub Grzesik2017-07-281-2/+2
| | | | | | | When scene is inherited and later instanced as a part of another scene, only options related to instancing will be visible - same behavior as in 2.x closes #9901
* Merge pull request #9706 from djrm/theme_fixesRémi Verschelde2017-07-231-5/+2
|\ | | | | Icons can now be added inside line edits (Search icon).