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path: root/editor/scene_tree_dock.cpp (follow)
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* Style: Fix some badly formatted filesRémi Verschelde2017-04-081-12/+11
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Re-add attach button and context menu from ↵William Tumeo2017-03-291-62/+9
| | | | 1880238c3e54f57a14361d2c347387edebc6391b
* Re-add clear script button and context menu from ↵William Tumeo2017-03-291-3/+36
| | | | ce5200b30e6d262905912c6571d51ba6f5979bd7
* Re-add script icons from 544194053a54870320d860f1cf333f45723758b9William Tumeo2017-03-291-2/+2
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* Re-add create/load script button and context menuWilliam Tumeo2017-03-291-4/+62
| | | | | - create from f51b202566e9b2a9deb3eb4836f6e00fb30e8500 - load from 41329f9750379b3c2e506d1e9ed7f6195c812920
* Re-add script button from b77200728e7f2b2dd446a9717c83a20c9aac0ce4William Tumeo2017-03-291-1/+16
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-644/+503
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-0/+1988
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)