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* Allow input mappings to be editedBojidar Marinov2017-06-251-7/+119
| | | | Closes #7312
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-88/+121
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-1/+6
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-0/+5
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-1/+1
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Project Settings: Use capitalized properties.Andreas Haas2017-05-111-1/+0
|/ | | | | | | | | | | There's been some inconsistency between the ProjectSettings and EditorSettings: One would use "snake_case_properties", the other "Capitalized Properties". This fixes that by also using capitalized properties for the project settings. (It's actually the default, so the line setting it to false was just removed..) Was there a strong reason for using snake_case here in the first place?
* Merge pull request #8610 from akien-mga/project-file-extensionRémi Verschelde2017-05-021-1/+1
|\ | | | | Rename project file to "project.godot"
| * Rename project file to "project.godot"Rémi Verschelde2017-05-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
* | Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde2017-05-021-1/+0
|\ \ | | | | | | Fix to use editor theme instead of handling each UI
| * | Fix to use editor theme instead of handling each UIvolzhs2017-04-281-1/+0
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* | | Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde2017-05-021-1/+1
|\ \ \ | |_|/ |/| | Add setting to opt-out of capitalization in property inspectors
| * | Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez2017-04-271-1/+1
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* | | Revert "Use .godot as file extension for project files."Juan Linietsky2017-04-291-2/+1
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* | Update editor themevolzhs2017-04-281-0/+1
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* | Merge pull request #8520 from Hinsbart/tree_tooltipsRémi Verschelde2017-04-271-6/+6
|\ \ | | | | | | Tree: Ability to add tooltips to TreeItem buttons.
| * | Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas2017-04-261-6/+6
| | | | | | | | | | | | Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
* | | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+1
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* | Use .godot as file extension for project files.Andreas Haas2017-04-161-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-3/+3
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* InputMap: Rename joypad button "PS X" to "PS Cross".Andreas Haas2017-03-181-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-567/+497
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1603
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.