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* Pass engine name and version parts as proper stringsRémi Verschelde2017-11-201-6/+3
| | | | | | Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-2/+0
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* Fixed project manager and dialog fonts.Daniel J. Ramirez2017-11-091-2/+1
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* Fix typo in project managerRémi Verschelde2017-10-291-1/+1
| | | | [ci skip]
* Add language option button to project managersheepandshepherd2017-10-261-2/+72
| | | | Closes #4901
* Merge pull request #11998 from ↵Rémi Verschelde2017-10-111-0/+3
|\ | | | | | | | | | | | | DmitryKrutskikh/filter-input-events-in-project-manager-3-0 Skip unhandled input events on asset library tab. (3.0) [ci skip]
| * Skip unhandled input events on asset library tab.DmitryKrutskikh2017-10-101-0/+3
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* | Merge pull request #11718 from poke1024/retinaRémi Verschelde2017-10-091-1/+2
|\ \ | |/ |/| Fixes some retina problems on multi monitor setups
| * fixes several scaling problems on multi monitor retina/non-retina setups on OS XBernhard Liebl2017-10-051-1/+2
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* | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-1/+1
|/ | | | to has_setting. Fixes #11844
* EditorSettings: Move interface/ properties to interface/editorAndreas Haas2017-09-291-1/+1
| | | | | | Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-4/+4
|\ | | | | Implements set_margins_preset(...)
| * Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-4/+4
| | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | Improved New Project and Import project experienceDaniel J. Ramirez2017-09-231-119/+224
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11031 from nabor/rename-dialogHein-Pieter van Braam2017-09-141-126/+237
|\ | | | | Added support to rename projects on manager
| * Deleted unnecessary printNabor Erices2017-09-131-1/+0
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| * Added support to rename projects on managerNabor Erices2017-09-061-126/+238
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* | Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez2017-09-131-0/+8
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* | Merge pull request #11058 from hpvb/fix-11043Rémi Verschelde2017-09-121-1/+1
|\ \ | | | | | | Don't set editor_hint true for project manager
| * | Don't set editor_hint true for project managerHein-Pieter van Braam2017-09-101-1/+1
| |/ | | | | | | | | | | | | | | | | | | | | Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992
* / Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez2017-09-111-14/+30
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* Contributors missing in project manager titleJuan Linietsky2017-08-311-1/+1
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* Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky2017-08-311-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Always size project icons to default icon sizeHein-Pieter van Braam2017-08-271-1/+2
| | | | I wasn't able to reproduce the issue, but this should fix #10620
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-4/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-12/+12
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde2017-08-211-1/+1
|\ | | | | SVG support
| * Added missing icon and svgs upscalingDaniel J. Ramirez2017-08-201-1/+1
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* | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-211-3/+3
|/ | | | Also improves the command-line help text readability.
* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+1
|\ | | | | Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+0
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| * Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-1/+1
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* | Some control fixes and removed useless linesGilles Roudiere2017-08-191-2/+1
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* | Project manager UI displaced by long paths #10245Zher Huei Lee2017-08-121-0/+3
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* ProjectManager: Show error dialog if unable to run project.Andreas Haas2017-08-071-10/+17
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* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-1/+1
| | | | Closes #7695
* Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky2017-08-021-3/+3
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* Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-021-3/+3
| | | | Also improves the command-line help text readability.
* Fix mutating project.godotPedro J. Estébanez2017-07-261-20/+7
| | | | | | | Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save.
* updated project manager to use new project.godot valuesQuinn Yo2017-07-211-9/+9
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* Include Git hash in the enginePoommetee Ketson2017-07-111-1/+5
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* Automatically open new project after creating it in project manager.Nuno Donato2017-06-071-1/+2
| | | | Fixes #9075
* project manager, fixed siing of sort buttontoger52017-06-041-1/+1
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* -Added .hdr format supportJuan Linietsky2017-05-281-1/+14
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-15/+17
| | | | this might cause bugs I haven't found yet..
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+4
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* Rename project file to "project.godot"Rémi Verschelde2017-05-011-11/+11
| | | | | | | | | | | | | | Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
* Revert "Use .godot as file extension for project files."Juan Linietsky2017-04-291-31/+11
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