| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit d702d7b335c0c9305e75131770c0ea739b70d813)
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
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(cherry picked from commit 7368978a48127a4c238f51bd0dbdf4c8d091809f)
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(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
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(cherry picked from commit 24c170555d57ccbbb270f02d0b5d3e98f99b8729)
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
(cherry picked from commit df84290a7ee2e4e939fc4eccc030129227c83895)
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(cherry picked from commit cceb176be372c4c07c18d707e794ee8c3a8873e8)
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(cherry picked from commit e1778fb921a7800e50fd464cc16eaae6faa19ee9)
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method/help lists.
(cherry picked from commit 4dbf6ac1b890ff6333d1600d2c091baa176b356c)
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Closes #5968
(cherry picked from commit da69a0625333304e81e5d706d13e15ccbd414a52)
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(cherry picked from commit 4d92c5e1c306b483d30004fe04fbef1ad46f7f7f)
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(cherry picked from commit 3094e897821491a1b2a9e28096d94ff32a3461e8)
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(cherry picked from commit 5513e4e1f9674f9163fdeb6ccc6dc1994736703a)
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(cherry picked from commit fb8d2420b58825c5293025ca8dc5b3f4e587787d)
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(cherry picked from commit 06965f2770a5ee25db1691174d22d2a4a8e9116a)
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(cherry picked from commit 3ba43ac975fae174454f38ec7ae9979ea0eb5964)
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(cherry picked from commit b507eeddcce18511445c940a8803ab439f830afa)
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(cherry picked from commit cfac160f9fb29996a38e1360f223236ccf15c48c)
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I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
(cherry picked from commit 25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69)
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(cherry picked from commit b766a849adb027762baabc89c0b58635883cd9d7)
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fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
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```
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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subtile.
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suprised that set_anchor changes the margins values
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Fix an issue with the animation editor not seeking to the target time
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Fixes #15646.
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of tree notification.
Updated doc accordingly.
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Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
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#14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
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fix updating tileset list when assign texture and set autotile true
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Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
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Fix crash due to stale refs to node selection lists
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Fixing unconsistent behaviour on autotile editor
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