| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit 78e72c8e79a2b7d373190fc6bbe5d8c8c037c6df)
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This backports the work in #7815 and the subsequent fixes in #8393
The following program now works as expected in this branch in both
release_debug and debug mode:
```gdscript
print(sqrt(-1))
print(sqrt(-1))
var simple1=asin(10.0)
var simple2=acos(10.0)
print(simple1)
print(simple2)
```
And successfully prints -nan 4 times
This fixes #9580 and fixes #8925
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The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.
Improves #9141.
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Add setting to hide tile info on the tilemap menu
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Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
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cherrypicked from #10258
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(cherry-picked from d2d62122e26afa66ff69d17a2c3b87ec6ed7e885)
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(cherry picked from commit 950b205609ce41ab4804196a125e91274eb20258)
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(cherry picked from commit 1939e83a653b3263eeac820a9e36d751a314068b)
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
(cherry picked from commit 95da12212beb6ab947de5ebbb0d12ffba3d2006c)
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
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(cherry picked from commit 39061340035e94a2fb43273ca32601c7c8a811b6)
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Fixes #9280
(cherry picked from commit bb9daaccfff193b9b20ff0679baef716fc6ee892)
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(cherry picked from commit 71f6c962884801371ce85caaebdf12fcac0f090d)
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pixelpicosean/improve-tileset-convert-shape-offset-2.1
Subtract body position from shape offset during tileset convert
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To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b6cc1dc38b5ed82469964daea97aeb8)
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
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scrolling.
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to `2d_editor`:
1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868110f107454f4e9ae12c0db5c04c858)
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(cherry picked from commit d51fe99a8b6daa3ec6495a5b3e27b63d752c3783)
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_import_scene, recurses through the scene tree and exports all available nodes.
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Implemented scrolling factor for precision trackpads for 2.1
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a3ce6975952f5cd22d688a246367790 (#7864).
Fixes #492 and #3913.
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Expose it in editor settings.
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(cherry picked from commit 97c385d)
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Fix IK not being solved while dragging a bone (2.1)
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Several enhancements for the tile map editor (2.1)
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
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Improved 2D snapping behavior (2.1)
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
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This reverts commits a9d8da91b72fe8493f9087563056bb4ade4ca2c7
and 4230b22558516473fe2b11f05436fab13269789c.
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Bug introduced in a9d8da91b72fe8493f9087563056bb4ade4ca2c7.
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(cherry picked from commit 4d0a75750fdb8d1cd150976cdbd6c3d1c7ab513b)
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
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