| Commit message (Collapse) | Author | Age | Files | Lines |
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Several enhancements for the tile map editor (2.1)
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
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Improved 2D snapping behavior (2.1)
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
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This reverts commits a9d8da91b72fe8493f9087563056bb4ade4ca2c7
and 4230b22558516473fe2b11f05436fab13269789c.
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Bug introduced in a9d8da91b72fe8493f9087563056bb4ade4ca2c7.
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(cherry picked from commit 4d0a75750fdb8d1cd150976cdbd6c3d1c7ab513b)
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
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