aboutsummaryrefslogtreecommitdiff
path: root/editor/plugins/tile_map_editor_plugin.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix tilemap undo/redoMarc Gilleron2017-11-081-2/+2
|
* Use bresenham line in freehand tilemap painting to fill discontinuitiesMarc Gilleron2017-10-231-14/+31
|
* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-7/+2
|
* Bucket fill will now incrementally process the queue on preview modeMarcelo Fernandez2017-09-241-11/+31
|
* Fix possible infinite loop with bucket fill toolMarcelo Fernandez2017-09-231-0/+4
|
* Adds missing shortcuts to TileEditor. Keeps fill-tool selected after useJakob Schwab2017-09-171-4/+32
| | | | | | | The following keyboard shortcuts are now available: -Bucket fill (G) -Paint Tile (P) -Transpose Tile (T) Fixes #10918
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+0
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-4/+4
|
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+3
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Tilemap Editor: Setting to hide tile info in the menu barRémi Verschelde2017-08-161-5/+16
| | | | Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
* Hide tilemap menu when no tilemap is selectedDaniel J. Ramirez2017-08-101-2/+3
|
* Moved mirror and rotations to the tile mapen, to avoid taking up too much ↵Juan Linietsky2017-08-081-10/+12
| | | | toolbar space, fixes #6461
* TileMap: Fix infinite loop when trying to bucket-delete empty tiles.Andreas Haas2017-08-031-0/+2
| | | | | | | Right-clicking when the bucket tool is enabled means "erase all instances of this tile". So it doesn't make sense to try doing this for empty tiles :P Fixes #10065
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-49/+49
|
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-303/+300
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* Several enhancements for the tile map editorPedro J. Estébanez2017-03-271-7/+42
| | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-400/+381
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1593
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.