| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -1/+1 |
| | | |||||
| * | Fix tilemap undo/redo | Marc Gilleron | 2017-11-08 | 1 | -2/+2 |
| | | |||||
| * | Use bresenham line in freehand tilemap painting to fill discontinuities | Marc Gilleron | 2017-10-23 | 1 | -14/+31 |
| | | |||||
| * | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | 2017-10-18 | 1 | -7/+2 |
| | | |||||
| * | Bucket fill will now incrementally process the queue on preview mode | Marcelo Fernandez | 2017-09-24 | 1 | -11/+31 |
| | | |||||
| * | Fix possible infinite loop with bucket fill tool | Marcelo Fernandez | 2017-09-23 | 1 | -0/+4 |
| | | |||||
| * | Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use | Jakob Schwab | 2017-09-17 | 1 | -4/+32 |
| | | | | | | | | The following keyboard shortcuts are now available: -Bucket fill (G) -Paint Tile (P) -Transpose Tile (T) Fixes #10918 | ||||
| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+0 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -4/+4 |
| | | |||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -3/+3 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Tilemap Editor: Setting to hide tile info in the menu bar | Rémi Verschelde | 2017-08-16 | 1 | -5/+16 |
| | | | | | Based on e513ecb7a14560d7238408a16a3b855863fd6df9. | ||||
| * | Hide tilemap menu when no tilemap is selected | Daniel J. Ramirez | 2017-08-10 | 1 | -2/+3 |
| | | |||||
| * | Moved mirror and rotations to the tile mapen, to avoid taking up too much ↵ | Juan Linietsky | 2017-08-08 | 1 | -10/+12 |
| | | | | | toolbar space, fixes #6461 | ||||
| * | TileMap: Fix infinite loop when trying to bucket-delete empty tiles. | Andreas Haas | 2017-08-03 | 1 | -0/+2 |
| | | | | | | | | Right-clicking when the bucket tool is enabled means "erase all instances of this tile". So it doesn't make sense to try doing this for empty tiles :P Fixes #10065 | ||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -49/+49 |
| | | |||||
| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -2/+2 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -303/+300 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | | |||||
| * | Several enhancements for the tile map editor | Pedro J. Estébanez | 2017-03-27 | 1 | -7/+42 |
| | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -400/+381 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1593 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
