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path: root/editor/plugins/spatial_editor_plugin.h
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* | Spatial Editor: Mouse warping for orbit & freelook modes.Andreas Haas2017-05-061-0/+1
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* | Added 3D freelook navigation modeMarc Gilleron2017-05-041-4/+5
|/ | | | | | | | | - Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-4/+4
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* Fix highlight typosupaiku2017-04-061-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-95/+71
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+574
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.