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path: root/editor/plugins/spatial_editor_plugin.h (follow)
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* Modify inertia implementation for freelook and orbittoger52017-09-071-2/+2
| | | | | | | | | | - freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings.
* Merge pull request #10907 from SaracenOne/spatial_edit_dragRémi Verschelde2017-09-041-1/+34
|\ | | | | Added support for drag and drop in spatial editor.
| * Added support for drag and drop in spatial editor.SaracenOne2017-09-031-1/+34
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* | Better spatial gizmo.Daniel J. Ramirez2017-08-281-2/+7
|/ | | | Now it is posible to move spatial nodes along a plane.
* Merge pull request #10667 from Zylann/freelook_inertiaRémi Verschelde2017-08-281-0/+1
|\ | | | | Added freelook inertia
| * Added freelook inertiaMarc Gilleron2017-08-271-0/+1
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* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Massive clean up to gizmosJuan Linietsky2017-08-261-1/+2
| | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
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* Added proper local transform snapping, closes #4985Juan Linietsky2017-08-081-0/+2
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* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+1
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* Restored everything related to information polling, and added information ↵Juan Linietsky2017-06-111-0/+3
| | | | box for viewport.
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-4/+5
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* Multiple 3D viewports are not operational.Juan Linietsky2017-06-111-1/+38
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* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-4/+4
| | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* -Added .hdr format supportJuan Linietsky2017-05-281-20/+0
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-5/+5
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-1/+1
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-1/+1
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* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
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* | Improved freelookMarc Gilleron2017-05-081-2/+12
| | | | | | | | | | | | | | | | | | | | - Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
* | Spatial Editor: Mouse warping for orbit & freelook modes.Andreas Haas2017-05-061-0/+1
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* | Added 3D freelook navigation modeMarc Gilleron2017-05-041-4/+5
|/ | | | | | | | | - Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-4/+4
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* Fix highlight typosupaiku2017-04-061-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-95/+71
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+574
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.