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path: root/editor/plugins/spatial_editor_plugin.cpp
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* | | Add "View FPS" in 3D->Perspective's popup.Dmitry Koteroff2017-11-201-0/+40
| | | | | | | | | | | | | | | | | | "Fixes" to make it acceptable by clang-format. "Fixes" to make it acceptable by clang-format.
* | | Rename Rect3 to AABB.Ferenc Arn2017-11-171-9/+9
| | | | | | | | | | | | Fixes #12973.
* | | Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde2017-11-161-0/+5
|\ \ \ | |/ / |/| | Several improvements to GridMap.
| * | Several improvements to GridMap.Daniel J. Ramirez2017-11-091-0/+5
| | | | | | | | | | | | | | | | | | Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation.
* | | Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)2017-11-131-2/+1
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* | | Fixed View plane local rotation.Przemysław Gołąb (n-pigeon)2017-11-131-5/+5
| | | | | | | | | | | | Plus some cleanups.
* | | Dropping a mesh file into the scene no longer creates an instanced scene.Webster Sheets2017-11-101-1/+3
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* | Cleanups in Spatial Transform GizmoPrzemysław Gołąb (n-pigeon)2017-11-101-50/+56
|/ | | | | | | | Fixed translation i local space - changed a bit how it was implemented. Fixed bug with rotations when object is scaled. Added safety check preventing scaling to 0 in local space. All Gizmoz display numerical output message on the bottom of the viewport. Unified code a bit, so it will be easier to maintain.
* Ability to shrink 3D viewport by halfJuan Linietsky2017-10-311-3/+26
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* Add option to use freelook with a toggle shortcut (like Blender) instead of ↵Marc Gilleron2017-10-301-1/+17
| | | | holding RMB (like Unity)
* Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-1/+10
|\ | | | | Added snapping to spatial drag and drop.
| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-1/+10
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* | Fix drag and drop collision with non-centred origin points.Saracen2017-10-181-2/+8
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* | Added icon under zoom/speed indicator barMarc Gilleron2017-10-151-24/+57
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* | Merge pull request #11927 from Zylann/freelook_interpolation_fixRémi Verschelde2017-10-151-49/+119
|\ \ | | | | | | Freelook interpolation fixes
| * | Freelook interpolation fixesMarc Gilleron2017-10-101-49/+119
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Smooth freelook position more explicitely - Don't let orbit zoom produce translation when it shouldn't - Make base speed framerate-independent (and tweaked setting for that) - Don't rely on camera for calculations because it no longer reflect immediate state - Avoid potential divide-by-zero with zoom inertia - Make speed/zoom relation optional (if enabled, speed is adjusted from zoom) - Never change zoom distance when freelook is active - Orbit inertia also applies on freelook
* | | Return camera to origin when creating a new scene and going to 3d editor.Daniel J. Ramirez2017-10-141-0/+1
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* | | Fixed rotating in local space using 3D Gizmo.Przemysław Gołąb (n-pigeon)2017-10-041-18/+28
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* | Merge pull request #11478 from n-pigeon/scale_gizmoAndreas Haas2017-10-031-52/+186
|\ \ | | | | | | Scale editing Gizmo for Spatial Editor
| * | Scale editing Gizmo for Spatial EditorPrzemysław Gołąb (n-pigeon)2017-09-261-52/+186
| | | | | | | | | | | | | | | | | | Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks. Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code. Happy scaling! :)
* | | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* | Removed transparency from spatial editor grid.Daniel J. Ramirez2017-09-251-70/+19
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* | Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-4/+4
|\ \ | | | | | | Implements set_margins_preset(...)
| * | Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-4/+4
| | | | | | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | | -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-15/+21
|/ / | | | | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
* | Merge pull request #11222 from toger5/spatial_scrollingRémi Verschelde2017-09-211-26/+28
|\ \ | | | | | | Spatial scrolling update + better default inertia values
| * | settings 'editors/3d' organized, sorted, new_defaultstoger52017-09-191-23/+23
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| * | update inertia/freelook settings values + renamed free_orbit... totoger52017-09-191-4/+4
| | | | | | | | | | | | oribit...
| * | added precision scrolling to spatial editor zoomtoger52017-09-191-3/+3
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| * | zoom inertia uses its own setting (not the same then translation)toger52017-09-191-1/+3
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* | | Box selection for MeshInstances and subscene nodes.SaracenOne2017-09-201-5/+10
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* | | Rename pos to position in user facing methods and variablesletheed2017-09-201-8/+8
| |/ |/| | | | | | | | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* | Merge pull request #11327 from SaracenOne/drag_meshesRémi Verschelde2017-09-191-12/+45
|\ \ | |/ |/| Drag and drop for meshes directly.
| * Drag and drop for meshes directly and fix drop restriction for non-Texture ↵SaracenOne2017-09-181-12/+45
| | | | | | | | objects in canvas editor.
* | Merge pull request #11251 from toger5/q_e_fix_freelookRémi Verschelde2017-09-171-2/+2
|\ \ | | | | | | swapped up down shortcut for freelook (to fit unreal)
| * | swapped up down shortcut for freelook (to fit unreal)toger52017-09-141-2/+2
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* | Compile fix for clang error on spatial_editor_plugin.cppMarcelo Fernandez2017-09-161-4/+4
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* | forgot to set proper default values for new camera interpolationJuan Linietsky2017-09-161-4/+4
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* | Fixed to InputDefault, button mask was wrong. Fixes to editor camera ↵Juan Linietsky2017-09-161-6/+17
|/ | | | interpolation.
* Merge pull request #11081 from djrm/pr_better_3d_gridRémi Verschelde2017-09-131-9/+41
|\ | | | | Better looking spatial editor grid
| * Better looking spatial editor gridDaniel J. Ramirez2017-09-081-9/+41
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* | Merge pull request #11047 from toger5/interpolation_chnageRémi Verschelde2017-09-121-47/+30
|\ \ | | | | | | Modify inertia implementation for freelook and orbit
| * | fix always updating +removed print +use EDITOR_DEFtoger52017-09-111-12/+10
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| * | Modify inertia implementation for freelook and orbittoger52017-09-071-41/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings.
| * | Revert "Removed camera interpolation in orthogonal mode (I have no idea how ↵toger52017-09-071-1/+1
| |/ | | | | | | | | | | to fix this due to how orthogonal works), closes #10718" This reverts commit 895140389a7306eafc9a36f51d892ece0001f223.
* / Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+0
|/ | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵Juan Linietsky2017-09-071-1/+1
| | | | this due to how orthogonal works), closes #10718
* Merge pull request #10907 from SaracenOne/spatial_edit_dragRémi Verschelde2017-09-041-2/+315
|\ | | | | Added support for drag and drop in spatial editor.
| * Added support for drag and drop in spatial editor.SaracenOne2017-09-031-2/+315
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* | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-8/+8
|\ \ | | | | | | Fix signed and unsigned comparisons