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path: root/editor/plugins/spatial_editor_plugin.cpp
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* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-6/+6
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-6/+6
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* | Improved freelookMarc Gilleron2017-05-081-62/+160
| | | | | | | | | | | | | | | | | | | | - Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
* | Spatial Editor: Mouse warping for orbit & freelook modes.Andreas Haas2017-05-061-10/+17
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* | Added 3D freelook navigation modeMarc Gilleron2017-05-041-119/+112
|/ | | | | | | | | - Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-10/+10
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-19/+19
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* Fix highlight typosupaiku2017-04-061-6/+6
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* Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-1/+9
| | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1477/+1189
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+4131
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.