| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -8/+8 | |
| | | | | | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -3/+3 | |
| |/ / | | | | | | | #9935, closes #10135 | |||||
| * | | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | 2017-08-31 | 1 | -0/+14 | |
| |\ \ | | | | | | | Light Theme | |||||
| | * | | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -0/+14 | |
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| * / | Better spatial gizmo. | Daniel J. Ramirez | 2017-08-28 | 1 | -11/+124 | |
| |/ | | | | Now it is posible to move spatial nodes along a plane. | |||||
| * | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | 2017-08-28 | 1 | -18/+28 | |
| |\ | | | | | Added freelook inertia | |||||
| | * | Added freelook inertia | Marc Gilleron | 2017-08-27 | 1 | -18/+28 | |
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| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -15/+0 | |
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| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 | |
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| * | Changed camera interpolation to work when LMB is pressed and no modifiers ↵ | Juan Linietsky | 2017-08-26 | 1 | -1/+3 | |
| | | | | | are pressed | |||||
| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -44/+50 | |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||||
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -2/+2 | |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -65/+45 | |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||||
| * | Fix the order of transformations for selection bounding box in spatial editor. | Ferenc Arn | 2017-08-22 | 1 | -1/+5 | |
| | | | | | | | This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly. Fixes #9894. | |||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 | |
| |\ | | | | | Adds Engine::is_editor_hint() method | |||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 | |
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| * | | Added option for mouse orbit sensitivity | Marc Gilleron | 2017-08-19 | 1 | -4/+12 | |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -2/+2 | |
| |\ \ | | | | | | | Updated function argument names | |||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -2/+2 | |
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| * | | Merge pull request #10326 from kubecz3k/spatial-click-improve | Rémi Verschelde | 2017-08-16 | 1 | -2/+6 | |
| |\ \ | | | | | | | spatial selection if subscene geometry is far from origin | |||||
| | * | | spatial selection if subscene geometry is far from origin | Jakub Grzesik | 2017-08-14 | 1 | -2/+6 | |
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| * | | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 | |
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| * / | fix crash after click on MeshInstance with no owner | Jakub Grzesik | 2017-08-11 | 1 | -2/+2 | |
| |/ | | | | | Due to how spatial selection works, after clicking on MeshInstance that had no owner editor was crashing. | |||||
| * | ability to click on spatial subscene to select it | Jakub Grzesik | 2017-08-09 | 1 | -3/+29 | |
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| * | Added proper local transform snapping, closes #4985 | Juan Linietsky | 2017-08-08 | 1 | -4/+34 | |
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| * | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | 2017-08-07 | 1 | -4/+4 | |
| |\ | | | | | Makes all Godot API's Methods lower_case | |||||
| | * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -4/+4 | |
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| * | | Merge pull request #10082 from Noshyaar/pr-viewport2 | Rémi Verschelde | 2017-08-07 | 1 | -5/+5 | |
| |\ \ | | | | | | | SpatialEditor: fix "Top", overflow preview button | |||||
| | * | | SpatialEditor: fix "Top", overflow preview button | Poommetee Ketson | 2017-08-04 | 1 | -5/+5 | |
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| * / | SpatialEditor: uniform min/max of fov,znear,zfar | Poommetee Ketson | 2017-08-04 | 1 | -21/+16 | |
| |/ | | | | Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000] | |||||
| * | SpatialEditor: fix transform dialog | Poommetee Ketson | 2017-07-31 | 1 | -22/+26 | |
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| * | Initialize freelook shortcuts properly | Marc Gilleron | 2017-07-27 | 1 | -7/+15 | |
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| * | Added configurable modifier key to activate freelook | Marc Gilleron | 2017-07-23 | 1 | -28/+32 | |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -9/+9 | |
| | | | | | -Added system for feature overrides, it's pretty cool :) | |||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -8/+8 | |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||||
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+17 | |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||||
| * | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | 2017-07-03 | 1 | -1/+1 | |
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| * | Fixed freelook conflict with text inputs | Marc Gilleron | 2017-06-20 | 1 | -0/+5 | |
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| * | Merge pull request #9099 from kubecz3k/plugin-camera-expose | Thomas Herzog | 2017-06-19 | 1 | -3/+10 | |
| |\ | | | | | EditorPlugin can request user inputs from editor 3d view | |||||
| | * | EditorPlugin can request user inputs from editor 3d view | Unknown | 2017-06-12 | 1 | -3/+10 | |
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| * | | Increase the default perspective camera FOV | Hugo Locurcio | 2017-06-16 | 1 | -2/+2 | |
| | | | | | | | | | | | This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||||
| * | | Restored everything related to information polling, and added information ↵ | Juan Linietsky | 2017-06-11 | 1 | -0/+43 | |
| | | | | | | | | | box for viewport. | |||||
| * | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -60/+48 | |
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| * | | Multiple 3D viewports are not operational. | Juan Linietsky | 2017-06-11 | 1 | -75/+306 | |
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| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -3/+3 | |
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| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -2/+2 | |
| | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -9/+9 | |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -14/+14 | |
| | | | | | Make the naming consistent with other classes. | |||||
| * | -Added .hdr format support | Juan Linietsky | 2017-05-28 | 1 | -151/+0 | |
| | | | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -629/+628 | |
| | | | | | this might cause bugs I haven't found yet.. | |||||
