| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #11222 from toger5/spatial_scrolling | Rémi Verschelde | 2017-09-21 | 1 | -26/+28 |
| |\ | | | | | Spatial scrolling update + better default inertia values | ||||
| | * | settings 'editors/3d' organized, sorted, new_defaults | toger5 | 2017-09-19 | 1 | -23/+23 |
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| | * | update inertia/freelook settings values + renamed free_orbit... to | toger5 | 2017-09-19 | 1 | -4/+4 |
| | | | | | | | | | oribit... | ||||
| | * | added precision scrolling to spatial editor zoom | toger5 | 2017-09-19 | 1 | -3/+3 |
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| | * | zoom inertia uses its own setting (not the same then translation) | toger5 | 2017-09-19 | 1 | -1/+3 |
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| * | | Box selection for MeshInstances and subscene nodes. | SaracenOne | 2017-09-20 | 1 | -5/+10 |
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| * | | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -8/+8 |
| | | | | | | | | | | | | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | | Merge pull request #11327 from SaracenOne/drag_meshes | Rémi Verschelde | 2017-09-19 | 1 | -12/+45 |
| |\ \ | |/ |/| | Drag and drop for meshes directly. | ||||
| | * | Drag and drop for meshes directly and fix drop restriction for non-Texture ↵ | SaracenOne | 2017-09-18 | 1 | -12/+45 |
| | | | | | | | | | objects in canvas editor. | ||||
| * | | Merge pull request #11251 from toger5/q_e_fix_freelook | Rémi Verschelde | 2017-09-17 | 1 | -2/+2 |
| |\ \ | | | | | | | swapped up down shortcut for freelook (to fit unreal) | ||||
| | * | | swapped up down shortcut for freelook (to fit unreal) | toger5 | 2017-09-14 | 1 | -2/+2 |
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| * | | Compile fix for clang error on spatial_editor_plugin.cpp | Marcelo Fernandez | 2017-09-16 | 1 | -4/+4 |
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| * | | forgot to set proper default values for new camera interpolation | Juan Linietsky | 2017-09-16 | 1 | -4/+4 |
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| * | | Fixed to InputDefault, button mask was wrong. Fixes to editor camera ↵ | Juan Linietsky | 2017-09-16 | 1 | -6/+17 |
| |/ | | | | interpolation. | ||||
| * | Merge pull request #11081 from djrm/pr_better_3d_grid | Rémi Verschelde | 2017-09-13 | 1 | -9/+41 |
| |\ | | | | | Better looking spatial editor grid | ||||
| | * | Better looking spatial editor grid | Daniel J. Ramirez | 2017-09-08 | 1 | -9/+41 |
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| * | | Merge pull request #11047 from toger5/interpolation_chnage | Rémi Verschelde | 2017-09-12 | 1 | -47/+30 |
| |\ \ | | | | | | | Modify inertia implementation for freelook and orbit | ||||
| | * | | fix always updating +removed print +use EDITOR_DEF | toger5 | 2017-09-11 | 1 | -12/+10 |
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| | * | | Modify inertia implementation for freelook and orbit | toger5 | 2017-09-07 | 1 | -41/+26 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings. | ||||
| | * | | Revert "Removed camera interpolation in orthogonal mode (I have no idea how ↵ | toger5 | 2017-09-07 | 1 | -1/+1 |
| | |/ | | | | | | | | | | | to fix this due to how orthogonal works), closes #10718" This reverts commit 895140389a7306eafc9a36f51d892ece0001f223. | ||||
| * / | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+0 |
| |/ | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵ | Juan Linietsky | 2017-09-07 | 1 | -1/+1 |
| | | | | | this due to how orthogonal works), closes #10718 | ||||
| * | Merge pull request #10907 from SaracenOne/spatial_edit_drag | Rémi Verschelde | 2017-09-04 | 1 | -2/+315 |
| |\ | | | | | Added support for drag and drop in spatial editor. | ||||
| | * | Added support for drag and drop in spatial editor. | SaracenOne | 2017-09-03 | 1 | -2/+315 |
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| * | | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -8/+8 |
| |\ \ | | | | | | | Fix signed and unsigned comparisons | ||||
| | * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -8/+8 |
| | | | | | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -3/+3 |
| |/ / | | | | | | | #9935, closes #10135 | ||||
| * | | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | 2017-08-31 | 1 | -0/+14 |
| |\ \ | | | | | | | Light Theme | ||||
| | * | | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -0/+14 |
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| * / | Better spatial gizmo. | Daniel J. Ramirez | 2017-08-28 | 1 | -11/+124 |
| |/ | | | | Now it is posible to move spatial nodes along a plane. | ||||
| * | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | 2017-08-28 | 1 | -18/+28 |
| |\ | | | | | Added freelook inertia | ||||
| | * | Added freelook inertia | Marc Gilleron | 2017-08-27 | 1 | -18/+28 |
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| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -15/+0 |
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| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Changed camera interpolation to work when LMB is pressed and no modifiers ↵ | Juan Linietsky | 2017-08-26 | 1 | -1/+3 |
| | | | | | are pressed | ||||
| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -44/+50 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -2/+2 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -65/+45 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Fix the order of transformations for selection bounding box in spatial editor. | Ferenc Arn | 2017-08-22 | 1 | -1/+5 |
| | | | | | | | This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly. Fixes #9894. | ||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
| |\ | | | | | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
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| * | | Added option for mouse orbit sensitivity | Marc Gilleron | 2017-08-19 | 1 | -4/+12 |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -2/+2 |
| |\ \ | | | | | | | Updated function argument names | ||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -2/+2 |
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| * | | Merge pull request #10326 from kubecz3k/spatial-click-improve | Rémi Verschelde | 2017-08-16 | 1 | -2/+6 |
| |\ \ | | | | | | | spatial selection if subscene geometry is far from origin | ||||
| | * | | spatial selection if subscene geometry is far from origin | Jakub Grzesik | 2017-08-14 | 1 | -2/+6 |
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| * | | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 |
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| * / | fix crash after click on MeshInstance with no owner | Jakub Grzesik | 2017-08-11 | 1 | -2/+2 |
| |/ | | | | | Due to how spatial selection works, after clicking on MeshInstance that had no owner editor was crashing. | ||||
| * | ability to click on spatial subscene to select it | Jakub Grzesik | 2017-08-09 | 1 | -3/+29 |
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| * | Added proper local transform snapping, closes #4985 | Juan Linietsky | 2017-08-08 | 1 | -4/+34 |
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