| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Ability to shrink 3D viewport by half | Juan Linietsky | 2017-10-31 | 1 | -3/+26 |
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| * | Add option to use freelook with a toggle shortcut (like Blender) instead of ↵ | Marc Gilleron | 2017-10-30 | 1 | -1/+17 |
| | | | | | holding RMB (like Unity) | ||||
| * | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde | 2017-10-22 | 1 | -1/+10 |
| |\ | | | | | Added snapping to spatial drag and drop. | ||||
| | * | Added snapping to spatial drag and drop. | SaracenOne | 2017-09-20 | 1 | -1/+10 |
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| * | | Fix drag and drop collision with non-centred origin points. | Saracen | 2017-10-18 | 1 | -2/+8 |
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| * | | Added icon under zoom/speed indicator bar | Marc Gilleron | 2017-10-15 | 1 | -24/+57 |
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| * | | Merge pull request #11927 from Zylann/freelook_interpolation_fix | Rémi Verschelde | 2017-10-15 | 1 | -49/+119 |
| |\ \ | | | | | | | Freelook interpolation fixes | ||||
| | * | | Freelook interpolation fixes | Marc Gilleron | 2017-10-10 | 1 | -49/+119 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Smooth freelook position more explicitely - Don't let orbit zoom produce translation when it shouldn't - Make base speed framerate-independent (and tweaked setting for that) - Don't rely on camera for calculations because it no longer reflect immediate state - Avoid potential divide-by-zero with zoom inertia - Make speed/zoom relation optional (if enabled, speed is adjusted from zoom) - Never change zoom distance when freelook is active - Orbit inertia also applies on freelook | ||||
| * | | | Return camera to origin when creating a new scene and going to 3d editor. | Daniel J. Ramirez | 2017-10-14 | 1 | -0/+1 |
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| * | | | Fixed rotating in local space using 3D Gizmo. | Przemysław Gołąb (n-pigeon) | 2017-10-04 | 1 | -18/+28 |
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| * | | Merge pull request #11478 from n-pigeon/scale_gizmo | Andreas Haas | 2017-10-03 | 1 | -52/+186 |
| |\ \ | | | | | | | Scale editing Gizmo for Spatial Editor | ||||
| | * | | Scale editing Gizmo for Spatial Editor | PrzemysÅaw GoÅÄ b (n-pigeon) | 2017-09-26 | 1 | -52/+186 |
| | | | | | | | | | | | | | | | | | | | Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks. Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code. Happy scaling! :) | ||||
| * | | | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
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| * | | Removed transparency from spatial editor grid. | Daniel J. Ramirez | 2017-09-25 | 1 | -70/+19 |
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| * | | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | 2017-09-26 | 1 | -4/+4 |
| |\ \ | | | | | | | Implements set_margins_preset(...) | ||||
| | * | | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -4/+4 |
| | | | | | | | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | | | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -15/+21 |
| |/ / | | | | | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | ||||
| * | | Merge pull request #11222 from toger5/spatial_scrolling | Rémi Verschelde | 2017-09-21 | 1 | -26/+28 |
| |\ \ | | | | | | | Spatial scrolling update + better default inertia values | ||||
| | * | | settings 'editors/3d' organized, sorted, new_defaults | toger5 | 2017-09-19 | 1 | -23/+23 |
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| | * | | update inertia/freelook settings values + renamed free_orbit... to | toger5 | 2017-09-19 | 1 | -4/+4 |
| | | | | | | | | | | | | | oribit... | ||||
| | * | | added precision scrolling to spatial editor zoom | toger5 | 2017-09-19 | 1 | -3/+3 |
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| | * | | zoom inertia uses its own setting (not the same then translation) | toger5 | 2017-09-19 | 1 | -1/+3 |
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| * | | | Box selection for MeshInstances and subscene nodes. | SaracenOne | 2017-09-20 | 1 | -5/+10 |
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| * | | | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -8/+8 |
| | |/ |/| | | | | | | | | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | | Merge pull request #11327 from SaracenOne/drag_meshes | Rémi Verschelde | 2017-09-19 | 1 | -12/+45 |
| |\ \ | |/ |/| | Drag and drop for meshes directly. | ||||
| | * | Drag and drop for meshes directly and fix drop restriction for non-Texture ↵ | SaracenOne | 2017-09-18 | 1 | -12/+45 |
| | | | | | | | | | objects in canvas editor. | ||||
| * | | Merge pull request #11251 from toger5/q_e_fix_freelook | Rémi Verschelde | 2017-09-17 | 1 | -2/+2 |
| |\ \ | | | | | | | swapped up down shortcut for freelook (to fit unreal) | ||||
| | * | | swapped up down shortcut for freelook (to fit unreal) | toger5 | 2017-09-14 | 1 | -2/+2 |
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| * | | Compile fix for clang error on spatial_editor_plugin.cpp | Marcelo Fernandez | 2017-09-16 | 1 | -4/+4 |
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| * | | forgot to set proper default values for new camera interpolation | Juan Linietsky | 2017-09-16 | 1 | -4/+4 |
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| * | | Fixed to InputDefault, button mask was wrong. Fixes to editor camera ↵ | Juan Linietsky | 2017-09-16 | 1 | -6/+17 |
| |/ | | | | interpolation. | ||||
| * | Merge pull request #11081 from djrm/pr_better_3d_grid | Rémi Verschelde | 2017-09-13 | 1 | -9/+41 |
| |\ | | | | | Better looking spatial editor grid | ||||
| | * | Better looking spatial editor grid | Daniel J. Ramirez | 2017-09-08 | 1 | -9/+41 |
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| * | | Merge pull request #11047 from toger5/interpolation_chnage | Rémi Verschelde | 2017-09-12 | 1 | -47/+30 |
| |\ \ | | | | | | | Modify inertia implementation for freelook and orbit | ||||
| | * | | fix always updating +removed print +use EDITOR_DEF | toger5 | 2017-09-11 | 1 | -12/+10 |
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| | * | | Modify inertia implementation for freelook and orbit | toger5 | 2017-09-07 | 1 | -41/+26 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings. | ||||
| | * | | Revert "Removed camera interpolation in orthogonal mode (I have no idea how ↵ | toger5 | 2017-09-07 | 1 | -1/+1 |
| | |/ | | | | | | | | | | | to fix this due to how orthogonal works), closes #10718" This reverts commit 895140389a7306eafc9a36f51d892ece0001f223. | ||||
| * / | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+0 |
| |/ | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵ | Juan Linietsky | 2017-09-07 | 1 | -1/+1 |
| | | | | | this due to how orthogonal works), closes #10718 | ||||
| * | Merge pull request #10907 from SaracenOne/spatial_edit_drag | Rémi Verschelde | 2017-09-04 | 1 | -2/+315 |
| |\ | | | | | Added support for drag and drop in spatial editor. | ||||
| | * | Added support for drag and drop in spatial editor. | SaracenOne | 2017-09-03 | 1 | -2/+315 |
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| * | | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -8/+8 |
| |\ \ | | | | | | | Fix signed and unsigned comparisons | ||||
| | * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -8/+8 |
| | | | | | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -3/+3 |
| |/ / | | | | | | | #9935, closes #10135 | ||||
| * | | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | 2017-08-31 | 1 | -0/+14 |
| |\ \ | | | | | | | Light Theme | ||||
| | * | | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -0/+14 |
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| * / | Better spatial gizmo. | Daniel J. Ramirez | 2017-08-28 | 1 | -11/+124 |
| |/ | | | | Now it is posible to move spatial nodes along a plane. | ||||
| * | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | 2017-08-28 | 1 | -18/+28 |
| |\ | | | | | Added freelook inertia | ||||
| | * | Added freelook inertia | Marc Gilleron | 2017-08-27 | 1 | -18/+28 |
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| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -15/+0 |
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