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path: root/editor/plugins/spatial_editor_plugin.cpp (follow)
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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-06-051-3/+3
| | | | (cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
* Use radio-button-like menu entries where applicablePedro J. Estébanez2018-04-281-12/+12
| | | | (cherry picked from commit a6dc160d5cdf581c61d9c0ecd042aa7b5e958a87)
* Enable snapping when control key pressedChaosus2018-02-211-0/+3
| | | | (cherry picked from commit 24c170555d57ccbbb270f02d0b5d3e98f99b8729)
* Add a function to remove controls from containersGeorge Marques2018-02-191-0/+5
| | | | | | Closes #5968 (cherry picked from commit da69a0625333304e81e5d706d13e15ccbd414a52)
* 3DEditor: fix selecting node in viewport not update inspectorPoommetee Ketson2018-02-191-0/+3
| | | | (cherry picked from commit cfac160f9fb29996a38e1360f223236ccf15c48c)
* 3DEditor: fix multiple node selection crash the editorPoommetee Ketson2018-02-191-3/+0
| | | | | | | | I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node. (cherry picked from commit 25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69)
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Fix crash when freelook shortcuts are undefinedMarc Gilleron2018-01-151-17/+21
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* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky2018-01-121-3/+3
| | | | | | of tree notification. Updated doc accordingly.
* Fixes snap button getting out of sync (issue 15366)poke10242018-01-111-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Clean up \n from end of translation stringsArtem Varaksa2018-01-041-1/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* prevent strings from being evaluated to just "true"firefly24422017-12-301-1/+1
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* Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problemNoshyaar2017-12-251-42/+51
|\ | | | | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
| * Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵carlosfvieira2017-12-211-42/+51
| | | | | | | | | | | | those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
* | Merge pull request #14847 from YeldhamDev/3d_viewport_saveNoshyaar2017-12-251-88/+60
|\ \ | | | | | | Fixes for the Spatial Editor's Perspective options and dead code cleaning
| * | Fixes for the Spatial Editor's Perspective options and dead code cleaning.Michael Alexsander Silva Dias2017-12-201-88/+60
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* / #14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836Carlos Vieira2017-12-191-1/+2
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* Refactoring FPS & information on 3D viewportvolzhs2017-12-171-41/+22
| | | | | | - FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
* Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)2017-12-161-31/+63
| | | | ...buttons for easier access.
* Change statable to multistate, remove extra separatorPoommetee Ketson2017-12-121-3/+2
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* Merge pull request #11510 from AndreaCatania/skelRémi Verschelde2017-12-101-1/+46
|\ | | | | Added skeleton x-ray
| * Implemented skeleton visibilityAndreaCatania2017-12-101-1/+46
| | | | | | | | Removed code visibility code from popup menu
* | TileMap FixesMariano Suligoy2017-12-021-6/+2
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* | Fix alignment for button preview_cameraGuilherme Felipe2017-12-021-0/+2
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* | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-261-0/+27
|\ \ | | | | | | Onion skinning
| * | Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez2017-11-251-0/+17
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| * | Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
* | | Tweak the default editor camera settingsHugo Locurcio2017-11-251-4/+4
|/ / | | | | | | | | - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
* | Merge pull request #12301 from MarianoGnu/masterRémi Verschelde2017-11-221-2/+6
|\ \ | |/ |/| Implement auto-tiling
| * Implement auto-tilingMariano Suligoy2017-11-201-2/+6
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* | Native pan and zoom for macOSBernhard Liebl2017-11-211-68/+142
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* | Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-201-1/+93
|\ \ | |/ |/| ability to lock spatial nodes transform in editor
| * ability to lock spatial nodes transform in editorJakub Grzesik2017-11-111-1/+93
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* | Merge pull request #12936 from n-pigeon/planar_scale_gizmoRémi Verschelde2017-11-201-6/+120
|\ \ | | | | | | Implemented planar scaling with two modes.
| * | Implemented planar scaling with two modes.Przemysław Gołąb (n-pigeon)2017-11-141-6/+120
| | | | | | | | | | | | | | | | | | Modes: - Scale uniformly on two axes - Hold SHIFT to scale non uniformly
* | | Add "View FPS" in 3D->Perspective's popup.Dmitry Koteroff2017-11-201-0/+40
| | | | | | | | | | | | | | | | | | "Fixes" to make it acceptable by clang-format. "Fixes" to make it acceptable by clang-format.
* | | Rename Rect3 to AABB.Ferenc Arn2017-11-171-9/+9
| | | | | | | | | | | | Fixes #12973.
* | | Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde2017-11-161-0/+5
|\ \ \ | |/ / |/| | Several improvements to GridMap.
| * | Several improvements to GridMap.Daniel J. Ramirez2017-11-091-0/+5
| | | | | | | | | | | | | | | | | | Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation.
* | | Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)2017-11-131-2/+1
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* | | Fixed View plane local rotation.Przemysław Gołąb (n-pigeon)2017-11-131-5/+5
| | | | | | | | | | | | Plus some cleanups.
* | | Dropping a mesh file into the scene no longer creates an instanced scene.Webster Sheets2017-11-101-1/+3
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* | Cleanups in Spatial Transform GizmoPrzemysław Gołąb (n-pigeon)2017-11-101-50/+56
|/ | | | | | | | Fixed translation i local space - changed a bit how it was implemented. Fixed bug with rotations when object is scaled. Added safety check preventing scaling to 0 in local space. All Gizmoz display numerical output message on the bottom of the viewport. Unified code a bit, so it will be easier to maintain.
* Ability to shrink 3D viewport by halfJuan Linietsky2017-10-311-3/+26
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* Add option to use freelook with a toggle shortcut (like Blender) instead of ↵Marc Gilleron2017-10-301-1/+17
| | | | holding RMB (like Unity)
* Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-1/+10
|\ | | | | Added snapping to spatial drag and drop.
| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-1/+10
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* | Fix drag and drop collision with non-centred origin points.Saracen2017-10-181-2/+8
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