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path: root/editor/plugins/spatial_editor_plugin.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* spatial selection if subscene geometry is far from originJakub Grzesik2017-08-271-2/+6
| | | | (cherry picked from commit 78e72c8e79a2b7d373190fc6bbe5d8c8c037c6df)
* fix crash after click on MeshInstance with no ownerJakub Grzesik2017-08-141-7/+5
| | | | cherrypicked from #10258
* ability to click on spatial subscene to select itvipsbpig2017-08-131-3/+29
| | | | (cherry-picked from d2d62122e26afa66ff69d17a2c3b87ec6ed7e885)
* Increase the default perspective camera FOVHugo Locurcio2017-06-171-2/+2
| | | | | | | This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. (cherry picked from commit cdcc3c919b6cc1dc38b5ed82469964daea97aeb8)
* Fix highlight typosupaiku2017-05-261-6/+6
| | | | (cherry picked from commit d51fe99a8b6daa3ec6495a5b3e27b63d752c3783)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-1/+9
| | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-1544/+1250
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-0/+4187
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)