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path: root/editor/plugins/script_text_editor.cpp (follow)
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* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-0/+4
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-0/+4
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* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
|/ | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+9
| | | | this might cause bugs I haven't found yet..
* Update editor themevolzhs2017-04-281-0/+1
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* Ability to Convert Case, issue 8079Paulb232017-04-251-1/+64
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* Fix cursor position on indent convertPaulb232017-04-231-1/+14
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-21/+1
|\ | | | | External editor improvements and fixes
| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-21/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | Added support for space indentationPaulb232017-04-181-6/+6
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* | Added ability to convert indent typePaulb232017-04-161-0/+100
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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-358/+282
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1401
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.