| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | 2018-04-04 | 1 | -2/+24 |
| |\ | | | | | Abstracted the syntax highlighter from text edit. | ||||
| | * | Abstracted the syntax highlighter from text edit | Paulb23 | 2018-04-02 | 1 | -2/+24 |
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| * | | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | 2018-04-03 | 1 | -0/+20 |
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| * | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | 2018-03-12 | 1 | -3/+8 |
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| * | Delete all selected lines using the delete line shortcut in script editor | Yan Pas | 2018-02-17 | 1 | -6/+20 |
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| * | Merge pull request #16374 from ianb96/drop_at_mouse | Rémi Verschelde | 2018-02-13 | 1 | -9/+16 |
| |\ | | | | | Drop path text at mouse pos | ||||
| | * | drop path text at mouse pos | ianb96 | 2018-02-03 | 1 | -9/+16 |
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| * | | Fix #16479 (deselect text when jumping to function) | Artem Varaksa | 2018-02-08 | 1 | -0/+1 |
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| * | Fix shortcut conflict | Razah | 2018-01-25 | 1 | -6/+3 |
| | | | | | | fix https://github.com/godotengine/godot/issues/16054 The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS | ||||
| * | Fixed member keywords colour not updating on settings change | Paulb23 | 2018-01-14 | 1 | -0/+1 |
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| * | Add special coloring to members, to make shadowing more obvious. | Juan Linietsky | 2018-01-12 | 1 | -0/+33 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Respect text editor highlighting color changes | volzhs | 2017-12-28 | 1 | -66/+30 |
| | | | | | Fix #14838 | ||||
| * | Adds an option to move cursor with right click in TextEdit | MattUV | 2017-12-20 | 1 | -28/+50 |
| | | | | | | | | | | | Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml. | ||||
| * | Merge pull request #14613 from voithos/fold-jump-bugfix | Rémi Verschelde | 2017-12-16 | 1 | -4/+0 |
| |\ | | | | | Account for folded code blocks when navigating via members list | ||||
| | * | Account for folded code blocks when navigating via members list | Zaven Muradyan | 2017-12-12 | 1 | -4/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the editor would attempt to set the scroll position to the function's line number, but this would result in an invalid scroll whenever functions above the target were folded. This changes callback to use a combination of `goto_line` and `set_edit_state` to navigate to the target line and reset the cursor to column 0. Using `goto_line` also has the side effect of automatically unfolding the target function, which seems like useful behavior. Fixes #14572. | ||||
| * | | Modifies indentation behaviours | MattUV | 2017-12-15 | 1 | -35/+6 |
| |/ | | | | | | | | | Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | ||||
| * | Modify shortcuts and menus to fold/unfold code | MattUV | 2017-12-08 | 1 | -18/+7 |
| | | | | | | | | Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F | ||||
| * | Changed current line draw order and added code folding color | Paulb23 | 2017-12-07 | 1 | -2/+4 |
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| * | Add uppercase and lowercase to rightclickmenu in scripteditor | sersoong | 2017-12-07 | 1 | -0/+2 |
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| * | Script Editor: Use first non-whitespace comment delimiter. | Andreas Haas | 2017-12-04 | 1 | -2/+7 |
| | | | | | As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816 | ||||
| * | Script Editor: Make comment delimiter language dependent. | Andreas Haas | 2017-12-01 | 1 | -7/+14 |
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| * | scrolling fixes | Ian | 2017-11-18 | 1 | -74/+86 |
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| * | TextEdit code folding | Ian | 2017-11-17 | 1 | -11/+48 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
| | | | | | Fixes #12973. | ||||
| * | shader editor context menu and line operations and style fix | Ian | 2017-11-11 | 1 | -4/+8 |
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| * | Consistant scroll when using members overview, issue 11648 | Paulb23 | 2017-10-08 | 1 | -1/+1 |
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| * | Added correct initialization for script editor theme. | Daniel J. Ramirez | 2017-10-02 | 1 | -8/+32 |
| | | | | | Some style fixes for VS interface. | ||||
| * | fix not beeing able to open empty scripts | Scayze | 2017-09-28 | 1 | -5/+1 |
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| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -4/+4 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Added adaptive text editor theme, this includes the shader editor | Daniel J. Ramirez | 2017-09-15 | 1 | -35/+91 |
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| * | Merge pull request #10826 from tuga3d/toggle-comment-behavior | Rémi Verschelde | 2017-09-13 | 1 | -4/+17 |
| |\ | | | | | Smarter toggle comment block. fixes #10720 | ||||
| | * | Smarter toggle comment block. issue #10720 | Paulo Gomes | 2017-09-05 | 1 | -4/+17 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Added check to see if all lines in selection are commented (is_commented) If so remove the comment from each line else add a comment. If the line is empty, with trailing spaces or tabs, remove those. This will add an extra comment character to the lines that are already commented, so when you uncomment a block it retains the previous commented lines. Following Zylann logic, if the selected lines are all commented out, it removes one # from each. Otherwise, it adds one. It works how it is, but i would like some feedback on how to implement this. | ||||
| * | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+1 |
| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Merge pull request #10901 from toger5/script_background_cleanup | Rémi Verschelde | 2017-09-04 | 1 | -7/+2 |
| |\ \ | |/ |/| | StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685 | ||||
| | * | Revert "added setting to override the theme background with editor theme color" | toger5 | 2017-09-02 | 1 | -7/+2 |
| | | | | | | | | | This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400. | ||||
| * | | Updated Editor Built-In types. | Daniel J. Ramirez | 2017-08-31 | 1 | -5/+17 |
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| * | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | 2017-08-29 | 1 | -1/+1 |
| | | | | | 'edited_script_changed' | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+1 |
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| * | -Code completion for enumerations | Juan Linietsky | 2017-08-24 | 1 | -4/+4 |
| | | | | | -Disabled GDNative and GDNativeScript so build compiles again | ||||
| * | Add ability to undo auto-indent | Pedro J. Estébanez | 2017-08-22 | 1 | -1/+12 |
| | | | | | Closes #10420. | ||||
| * | Merge pull request #10507 from toger5/override_code_them_bg | Rémi Verschelde | 2017-08-22 | 1 | -2/+7 |
| |\ | | | | | added setting to override the theme background with editor theme color | ||||
| | * | added setting to override the theme background with editor theme color | toger5 | 2017-08-21 | 1 | -2/+7 |
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| * | | Delete current line, issue 9643 | Paulb23 | 2017-08-20 | 1 | -0/+17 |
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| * | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | 2017-08-18 | 1 | -0/+1 |
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| * | Fixed undo when converting indent with no changes, issue 9841 | Paulb23 | 2017-08-10 | 1 | -2/+6 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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