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path: root/editor/plugins/script_text_editor.cpp
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* Consistant scroll when using members overview, issue 11648Paulb232017-10-081-1/+1
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* Added correct initialization for script editor theme.Daniel J. Ramirez2017-10-021-8/+32
| | | | Some style fixes for VS interface.
* fix not beeing able to open empty scriptsScayze2017-09-281-5/+1
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* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Added adaptive text editor theme, this includes the shader editorDaniel J. Ramirez2017-09-151-35/+91
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* Merge pull request #10826 from tuga3d/toggle-comment-behaviorRémi Verschelde2017-09-131-4/+17
|\ | | | | Smarter toggle comment block. fixes #10720
| * Smarter toggle comment block. issue #10720Paulo Gomes2017-09-051-4/+17
| | | | | | | | | | | | | | | | | | | | | | | | Added check to see if all lines in selection are commented (is_commented) If so remove the comment from each line else add a comment. If the line is empty, with trailing spaces or tabs, remove those. This will add an extra comment character to the lines that are already commented, so when you uncomment a block it retains the previous commented lines. Following Zylann logic, if the selected lines are all commented out, it removes one # from each. Otherwise, it adds one. It works how it is, but i would like some feedback on how to implement this.
* | Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+1
| | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #10901 from toger5/script_background_cleanupRémi Verschelde2017-09-041-7/+2
|\ \ | |/ |/| StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
| * Revert "added setting to override the theme background with editor theme color"toger52017-09-021-7/+2
| | | | | | | | This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400.
* | Updated Editor Built-In types.Daniel J. Ramirez2017-08-311-5/+17
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* Renamed 'script_changed' signal in the script editor plugin to ↵Wilson E. Alvarez2017-08-291-1/+1
| | | | 'edited_script_changed'
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* -Code completion for enumerationsJuan Linietsky2017-08-241-4/+4
| | | | -Disabled GDNative and GDNativeScript so build compiles again
* Add ability to undo auto-indentPedro J. Estébanez2017-08-221-1/+12
| | | | Closes #10420.
* Merge pull request #10507 from toger5/override_code_them_bgRémi Verschelde2017-08-221-2/+7
|\ | | | | added setting to override the theme background with editor theme color
| * added setting to override the theme background with editor theme colortoger52017-08-211-2/+7
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* | Delete current line, issue 9643Paulb232017-08-201-0/+17
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* Update script signals in real-time when script changes. Fixes #8980Juan Linietsky2017-08-181-0/+1
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* Fixed undo when converting indent with no changes, issue 9841Paulb232017-08-101-2/+6
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
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* ScriptEditor: ctrl+click can open scenes/resources.Andreas Haas2017-08-021-1/+11
| | | | Closes #9654
* Fix ColorPicker to use theme constantsPoommetee Ketson2017-07-181-3/+0
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+4
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Better user expirence with external text editors.geequlim2017-06-271-0/+2
| | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-0/+4
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-0/+4
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* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
|/ | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+9
| | | | this might cause bugs I haven't found yet..
* Update editor themevolzhs2017-04-281-0/+1
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* Ability to Convert Case, issue 8079Paulb232017-04-251-1/+64
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* Fix cursor position on indent convertPaulb232017-04-231-1/+14
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-21/+1
|\ | | | | External editor improvements and fixes
| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-21/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | Added support for space indentationPaulb232017-04-181-6/+6
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* | Added ability to convert indent typePaulb232017-04-161-0/+100
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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-358/+282
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1401
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.