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path: root/editor/plugins/script_editor_plugin.cpp
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* Better user expirence with external text editors.geequlim2017-06-271-7/+17
| | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-1/+61
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-1/+61
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* | Added an help menuNuno Donato2017-05-261-4/+10
|/ | | | | Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-8/+10
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-5/+4
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-1/+1
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-4/+3
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Merge pull request #8789 from Hinsbart/editor_shortcutsRémi Verschelde2017-05-181-0/+1
|\ \ | | | | | | Editor: Make "open 2d/3d/script editor" shortcuts configurable.
| * | Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas2017-05-181-0/+1
| |/ | | | | | | Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
* / Adapt tutorials (Godot Docs) icon to new designRémi Verschelde2017-05-171-1/+1
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* Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde2017-05-021-1/+0
|\ | | | | Fix to use editor theme instead of handling each UI
| * Fix to use editor theme instead of handling each UIvolzhs2017-04-281-1/+0
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* | Merge pull request #8559 from Paulb23/script_recent_filesRémi Verschelde2017-05-021-0/+90
|\ \ | |/ |/| Added recent scripts to script editor
| * Added recent scripts to script editorPaulb232017-04-271-0/+90
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* | Update editor themevolzhs2017-04-281-0/+2
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-3/+4
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* Changed indent type settingsPaulb232017-04-261-1/+1
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* Fixed convert indent and trim whitespace on savePaulb232017-04-231-7/+7
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-23/+49
|\ | | | | External editor improvements and fixes
| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-23/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde2017-04-181-0/+38
|\ \ | | | | | | Support for space indentation
| * | Convert indent on savePaulb232017-04-181-0/+35
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| * | Added support for space indentationPaulb232017-04-181-0/+3
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* / ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry2017-04-171-19/+20
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-682/+483
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+2491
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.