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path: root/editor/plugins/path_editor_plugin.cpp (follow)
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-20/+20
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-5/+13
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* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
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* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-1/+1
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
| | | | Make the naming consistent with other classes.
* Applied clang-format.Ferenc Arn2017-05-251-205/+168
| | | | Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
* Revive PathEditorPlugin.Ferenc Arn2017-05-241-21/+21
| | | | | | Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue).
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
| | | | this might cause bugs I haven't found yet..
* Add the ability to delete bezier path handles.Zaven Muradyan2017-04-161-14/+28
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+6
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+604
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.