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path: root/editor/plugins/path_2d_editor_plugin.cpp (follow)
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* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-4/+4
| | | | Looks like @reduz really does not like that word.
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Fix moving path controls in edit mode.Zaven Muradyan2017-05-271-9/+7
| | | | | | The previous code would never trigger the subsequent conditionals (for moving the control points) when in EDIT_MODE because the point conditionals were nested instead of being a conjunction.
* Fix 2d path editor controls.Zaven Muradyan2017-05-211-85/+53
| | | | | Fixes #502. This appears to have been broken due to a merge conflict after the InputEvents changes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-259/+298
| | | | this might cause bugs I haven't found yet..
* Add the ability to delete bezier path handles.Zaven Muradyan2017-04-161-28/+50
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-171/+135
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+718
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.