| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -7/+7 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -2/+2 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Refactor Fixed to Physics | Poommetee Ketson | 2017-10-21 | 1 | -1/+1 |
| | | |||||
| * | Fix bug in navmesh generation when using meshes with multiple | Saracen | 2017-10-09 | 1 | -1/+3 |
| | | | | | surfaces. | ||||
| * | Recast integration. | Saracen | 2017-09-04 | 1 | -0/+311 |
