aboutsummaryrefslogtreecommitdiff
path: root/editor/plugins/editor_preview_plugins.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-13/+5
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* [#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito2017-07-071-3/+3
|
* Fix image lock on preview image generatingKonrad Nowakowski2017-06-191-1/+2
|
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
|
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-283/+260
| | | | -Restored resource previews!
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+20
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+907
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.