index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
canvas_item_editor_plugin.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-18
1
-5
/
+20
*
Implement smart snapping. Fixes a bug with anchors single-axis move (when the...
Gilles Roudiere
2017-09-17
1
-6
/
+18
*
Implement shortcuts to multiply/divide the grid step
Gilles Roudiere
2017-09-17
1
-0
/
+3
*
Implements rulers
Gilles Roudiere
2017-09-17
1
-3
/
+15
*
Split some functions to make the code more readable (maybe at the price of a ...
Gilles Roudiere
2017-09-17
1
-14
/
+11
*
Make the shortcuts for setting the pivot editable
Gilles Roudiere
2017-09-17
1
-0
/
+3
*
Display draggable anchors only if the parent is not a container
Gilles Roudiere
2017-09-17
1
-9
/
+10
*
Displays margins values when moving the node
Gilles Roudiere
2017-09-17
1
-0
/
+2
*
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-17
1
-1
/
+1
|
\
|
*
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
1
-1
/
+1
*
|
adds display of old bounding box as suggested by Zephilinox in issue #10936
poke1024
2017-09-14
1
-0
/
+2
|
/
*
Remove dead ButtonGroup code
Rémi Verschelde
2017-09-06
1
-1
/
+0
*
Merge pull request #10907 from SaracenOne/spatial_edit_drag
Rémi Verschelde
2017-09-04
1
-1
/
+1
|
\
|
*
Added support for drag and drop in spatial editor.
SaracenOne
2017-09-03
1
-1
/
+1
*
|
2DEditor: enhance viewport cursor shape
Poommetee Ketson
2017-09-04
1
-0
/
+1
*
|
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-1
/
+1
|
/
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-22
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixed several memory leaks
Wilson E. Alvarez
2017-08-25
1
-0
/
+1
*
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
1
-1
/
+1
*
Added the possibility to move all anchors at once when they are clustered
Gilles Roudiere
2017-08-13
1
-0
/
+1
*
Make anchors snap to each other
Gilles Roudiere
2017-08-13
1
-1
/
+1
*
Displays percentages when dragging anchors
Gilles Roudiere
2017-08-13
1
-0
/
+2
*
Simplifies the canvas editor code
Gilles Roudiere
2017-08-13
1
-1
/
+1
*
Add lines to make understandable when anchors are snapped
Gilles Roudiere
2017-08-13
1
-1
/
+1
*
Snap anchors when dragged, depending on the zoom level
Gilles Roudiere
2017-08-13
1
-0
/
+1
*
Make anchors draggable
Gilles Roudiere
2017-08-13
1
-2
/
+7
*
Add anchor visualization
Gilles Roudiere
2017-08-13
1
-0
/
+4
*
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
1
-1
/
+1
*
Replaced the hard-to-understand _select by _select_click_on_empty_area and _s...
Gilles Roudiere
2017-07-20
1
-1
/
+2
*
Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos
Gilles Roudiere
2017-07-20
1
-3
/
+2
*
Add anchor shortcut to fit parent
Mariano Suligoy
2017-07-14
1
-1
/
+2
*
Ability to set rotation and scaling pivot for controls.
Juan Linietsky
2017-07-06
1
-0
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Improved 2D snapping behavior
Pedro J. Estébanez
2017-03-24
1
-0
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-71
/
+67
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+503