| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Dictionary::copy -> ::duplicate | Will Nations | 2017-12-17 | 1 | -3/+3 |
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| * | Implement onion skinning for the animation editor | Pedro J. Estébanez | 2017-11-25 | 1 | -2/+450 |
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| * | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | 2017-10-12 | 1 | -1/+1 |
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| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -6/+6 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fixed a lot of HiDPI metrics. | Daniel J. Ramirez | 2017-09-18 | 1 | -2/+0 |
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| * | update icons for animation_player_plugin (top bar) | toger5 | 2017-09-09 | 1 | -56/+62 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -65/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -5/+0 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+0 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -5/+5 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | fixed loading old theme styleboxes | toger5 | 2017-08-08 | 1 | -1/+1 |
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| * | Revert "fixed loading old theme styleboxes" | Juan Linietsky | 2017-08-07 | 1 | -1/+1 |
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| * | fixed loading old theme styleboxes | toger5 | 2017-08-05 | 1 | -1/+1 |
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| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Animation Editor: Fix trying to stop playback without player. | Andreas Haas | 2017-07-01 | 1 | -0/+4 |
| | | | | | Fixes #9280 | ||||
| * | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | 2017-06-16 | 1 | -8/+7 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -6/+7 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -8/+0 |
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| * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -8/+12 |
| | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -12/+8 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -3/+3 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -443/+347 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1604 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
