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path: root/editor/plugins/animation_player_editor_plugin.cpp (follow)
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Animation Editor: Fix trying to stop playback without player.Andreas Haas2017-07-011-0/+4
| | | | Fixes #9280
* Fixed ‘CreateNewAnimation’ window wrong size.ageazrael2017-06-161-8/+7
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-6/+7
| | | | this might cause bugs I haven't found yet..
* New customizable editor themevolzhs2017-05-091-8/+0
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* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-8/+12
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-12/+8
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-3/+3
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-443/+347
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1604
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.